Anyway, there was a moment yesterday which I think sums up what's so fun about role playing games. We'd tied up some loose ends from the previous session, and some of us were in search of a doctor - who was going to be the new player's character. The player, who we'll call Helen, was thus thrust into the limelight with her first role playing experience, which went something like this:
DM: It's five o'clock in the morning and you're waken up by the sound of the doorbell. Going to the window you see a huge, red headed man in a trench-coat at the door. There's a car parked outside, and you think you can see three other men inside it. They look the worse for wear and you think one of them may be carrying a shotgun.
DM: What do you do?
I think this, in a nutshell, is what role playing games are all about and what makes them great. If you could bottle up that feeling - what do you do, and the limits are anything you can imagine - and spread it around, you wouldn't have to worry about the state of the hobby ever again. Unfortunately for some reason the powers that be have become obsessed with aping computer games, the exact opposite of what they should be doing.