Tuesday 27 February 2024

'It is important that it be fully detailed': What the BBC makes of D&D down the ages

While idly looking at cricket scores on the BBC website earlier today I came across a link to this recent 5 minute 'BBC sounds' podcast on the occasion of the 50th anniversary of D&D. This took me down a rabbit hole, in which some quick Google searches dug up other brief BBC coverage of D&D down the ages; here are two fun examples (the first of which because it features Ian Livingstone, Steve Jackson, Joe Dever and other luminaries of the early British D&D/Warhammer scene, the latter of which because it features Gary Gygax):



I was intrigued by what these efforts all fail to achieve, more than what they actually show. The BBC Sounds' 2024 piece (I don't know if it is accessible outside of the UK) is chiefly revealing of contemporary anxieties, focusing almost entirely on the fact that the audience for D&D has increasingly become more diverse, but that there is still 'more to be done'. The first of the two videos (from 1983), on the other hand, is more like an exercise in anthropology; one could imagine an identical approach and tone being adopted in a National Geographic documentary shot on the Sentinel Islands. The second of the two videos, meanwhile, simply gives the opportunity for Gygax to expound, in between some short segments at a gaming convention in London, in the manner of an academic at a tutorial in an Oxbridge college. None of them comes close to explaining what D&D actually is, or takes any time to document what happens in a typical session. If one were a layperson, one would be absolutely none the wiser. The only continuity between them is a certain wryness on the part of the documentarian, and a sense that some terribly nerdy people are doing something kooky.

That's fine, of course; it's probably pretty accurate. But I do find it interesting that 'normies' find it so difficult to process the nuts and bolts of a D&D game. There are likely two reasons for this. On the one hand I think it is probably the case that D&D enthusiasts are not always very clear, or consistent, in what they think the hobby is all about. Some of the people being interviewed in the various clips seem to be describing communal storytelling; others (like Gygax himself) emphasise how it is all about worldbuilding; others suggest it is about exploring oneself; still others that it is 'like a board game' that goes on inside the participants' heads. On the other hand, when faced with something that is a bit difficult to initially conceptualise, it is human nature to default to the assumption that it is basically and irredeemably incomprehensible and weird - there is clearly a bit of that going on in the heads of the producers of all three clips.

All of this I suppose reinforces, obliquely, what it is that makes D&D so successful, 50 years on. It defies easy summary; it is protean. No two groups play even the same edition of the game the same way, let alone its different variants, and this malleability (what Ron Edwards would have labelled its 'incoherence') is clearly its strongest selling point as a role playing game. Some time ago, I heard the advertising executive Rory Sutherland comment that the reason why McDonald's was more successful than KFC was that not everybody always wants to eat fried chicken, but there's something on a McDonald's menu to provide a mediocre meal for any palate on almost any occasion. Its comparative lack of definition is in fact its great virtue. There is definitely something similar at work in the enduring appeal of D&D.

11 comments:

  1. the important thing is that the D&D audience is more diverse now. But there is still more to be done

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    1. It's an interestingly alien viewpoint to me. Cultivating a diverse variety of friends and acquaintances is, of course, worthwhile and enjoyable for its own sake, but D&D is a hobby practiced in small groups. Unless one is deliberately catering to strangers or very badly hurting for players, specifically attempting to appeal to a diverse audience is at best going to be a distant secondary concern to making a game that appeals to you and your existing friends. It's in the interests of a company like Wizards of the Coast to attract as diverse an audience as possible to maximise sales, but for the typical D&D player, the game is bespoke and the issue doesn't arise. But then, I received my first D&D books from an older relative and DM'd from a young age, so I have no experience of what it's like to enter the hobby cold - I'm not a dunce, I can see that the attitudes of corporations and strangers can present an entry barrier to anyone not already practicing the hobby, but I do feel a bit clueless because when I've heard this subject brought up the distinction being drawn hasn't always been clear to me.

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    2. The funny thing about this is the enviroments which preach 'diversity' actually inculcate a very Western mindset in people of various ethnic origins. In many cases, after a generation or two can we truly say a fully westernized Asian or Black person is even remotely different in any meaningful way from a self loathing White person? They have the same values, preach the same politics and once you boil it down even their lives aren't really THAT different. If everyone is a nihilistic socialist-leaning yet consumerist Millenial, Zoomer or Gen Alpha-er in a group does their epidermal variation even matter if they all think the same?

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    3. I feel like you just wanted to get that off your chest and took the first opportunity. The gist of my comment was that it seems diversity isn't a meaningful criterion to players, only to the people selling the game. How much less relevant is... whatever you're talking about?

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    4. Oh but it IS relevant! The changing of mentalities and focus on shallow surface level diversity but the game being made for and played by mindless identical drones has a MASSIVE effect on each and every TTRPG table...

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  2. Thanks for the Rory Sutherland link! I wasn't aware of his book, must check it out. I used to work with Rory in the late 90s (or rather, we used to have regular meetings about how we ought to work together, none of which ever lead to anything apart from some great speedboat trips down the Thames), guy's a bona fide genius.

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    1. Yeah, he's always good crack. The interview I linked to is well worth a listen.

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    2. As an American I get most of my ideas about London in the '90s from Trainspotting and Iain Banks, so the mental picture this paints has the same air of mysterious danger as when Duran Duran sings that they met you at the air race yesterday.

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  3. Ben Elton's South of Watford segment for ITV in 1984, covering D&D and LARP, is a particularly well-done bit. It captures the bemusement of the normal person and what actually goes on in these hobbies, as well as poking a little inside fun at the "frother" type.
    https://www.youtube.com/watch?v=4ItRW9uXfIQ

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  4. Love how the bbc article on d&d has an image of the UK RuneQuest cover art behind the presenter.

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    1. To be fair, games much further afield than RuneQuest "are" D&D as far as any outsider need be concerned, in a similar sense sense in which all first-person shooters are Doom clones.

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