Wednesday, 4 April 2012

The Yuthada Vaanara of the Eastern Barats

The foothills of the Eastern Barat range, which extends southwards from the Mountains of the Moon, are home to hereditary bandit clans who make their homes in the thick forests and range far and wide to raid farms and river traders.

They breed and train captured apes who they use as shock troops. Each clan might have a herd of 100 or more of these apes - or yuthada vaanara as they are known - and they are typically allowed to roam free around the clan's territory to scare away intruders. When the time comes for a raid, the clan gather up as many adult males as they can using special calls and whistles (each clan has a different variant) and lead them to the attack.

Yuthada vaanara are fearsome in battle. They target the eyes, jaws, and hands, and typically horribly disfigure those they leave alive. They have dark green fur which camouflages them well in the undergrowth, and they move with alarming speed.

Armour Class: 5
Hit Dice: 2+1*
Move: 180' (60')
Attacks: 1 bite/2 fists
Damage: 1d8/1d4/1d4
No. Appearing: 2d8
Save As: F2
Morale: 7
Treasure: Nil
Intelligence: 3
Alignment: Neutral
XP Value:50

Special: In forests, ranged attacks against a yuthada vaanara are at -2 due to their speed and camouflage. If the bite attack does the maximum damage (8), it randomly removes the left eye, right eye, left hand, or right hand (roll a d4 to determine).

4 comments:

  1. Replies
    1. Heh. Okay: instead of a d4, roll a d6:

      1 - Right eye
      2 - Left eye
      3 - Left hand
      4 - Right hand
      5 - Nose
      6 - Jaw

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    2. YES!!!

      What I like is that I'm thinking most players would be more bummed out/disturbed by their PC losing their jaw or nose than a hand or eye ("Now I get to have an awesome eyepatch/hook, aaarrghhh matey!").

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  2. I've always felt large packs of trained war animals to be undervalued in most RPGs, although in my admittedly Eurocentric campaigns, this role is taken up by wardogs (generally mastiffs). War monkeys are significantly scarier, especially with the no-save disfigurement.

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