Much of this life is the most base and unthinking kind: giant lice sucking on effluent and the giant centipedes and axlotls which feed on them; myriad types of nameless clawed arthropod things whose origins could only be guessed at if even they were known to the outside world. But there are societies there too: in those pitch black chasms, radiating across the plateau like old tangled cobwebs, are night hag triarchies, each ruled by a coven of three sisters, living off food their minions catch or grow for them, and permanently jostling for prominence against their rivals. There is no use speculating where these night hags came from: probably they are instantiations of the night itself, as though its sheer permanence in the seas of Nox Aestiva had to give effect to personifications such as them. Their slaves are the descendants of the rare travelers who have visited the Calf over the eons and become trapped; most of them ruined by inbreeding but adapted to life in the endless night with almost supernaturally elevated senses of smell, touch or hearing - and without the unnecessary encumbrance of eyes. These slaves in many cases now number in the thousands after generations of breeding across the eons, and have built entire towns by burrowing caves into the walls of their ravine homes. They war, trade, spy and conspire with and against one another with an intensity that is precisely converse to its import: the rest of the Fixed World has no idea they even exist, save for the aboleths who lair in the reefs off the coast and the tiny number of sailors who visit the island.
To generate a night hag triarachy, roll on the following table. Descriptions of Assets and Issues are found below.
Dice
|
Minion type
|
Assets (d3)
|
Issues
|
1
|
Jermalaines – originally stowaways on a wrecked ship blown off course
|
Stronghold
|
Famine
|
2
|
Humans – originally pirates or traders on a wrecked ship blown off
course
|
Magical lichen
|
Toxic gases
|
3
|
Derro – who originally burrowed up from some ancient now-collapsed
labyrinth leading to the underdark
|
Mineral seam
|
War
|
4
|
Halflings – originally seal hunters from Mane Hiemalis carried on the
back of an iceberg
|
Aboleth alliance
|
Slave uprising
|
5
|
Githyanki – originally pirates carried on the back of a zaratan which
died nearby
|
Ochre jelly spawning site
|
Rival agents
|
6
|
Grippli, tasloi or lizardmen –
who were trapped on a giant tree which was blown into the sea in Meridiem Aestivus
and carried to the Calf across the ocean
|
“Pet” galeb duhr
|
Monbat predators
|
7
|
Urds – who were flying in Mane Hiemalis and blown off course by a
storm, to land on the Calf for respite
|
Magma pool
|
Tenebrous worm nest
|
8
|
Pech – who accidentally came through a temporary portal from the Plane
of Earth and were stranded when it closed
|
Umber hulk breeding pit
|
Phase spider attacks
|
When generating a triarchy, place the following adventure sites and generate further details using the relevant sub-tables:
1 - Night hunter lair
2 - Abandoned settlement
3 - Powerful exile/hermit
4 - Genie pilgrimage site
5 - Mephits
6 - Lava tube network
[Something incomplete I am working on.]
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