Whether one describes ourselves as becoming 'post-literate' is an interesting subject for debate, in other words, but I am more concerned with the empirical observation that not enough people are reading in depth, and particularly reading books. When people don't read very much they don't tend to think deeply. And the only way to really read properly is in the form of a book. Book-reading forms habits of concentrated and focused thinking that are necessary to engage with complicated ideas, and novel-reading especially gives us the ability to think in a concentrated and focused way about both ourselves and other people, such that our theory of mind becomes fully developed and sophisticated.
I was reflecting on all of this recently when leafing through the pages of the latest edition of White Dwarf, which celebrates 50 years since the founding of Games Workshop. I am not a regular White Dwarf reader - I must have bought it twice in the last twenty years. But there was a time in my life when I read it avidly. And since, like I assume a lot of readers, the battle reports were always my favourite features, I quickly found my way to the one in this edition - a 40k battle between the Imperium and Chaos Space Marines.
I was shocked - shocked, I tell you! - and appalled at what I saw. What passes as a battle report is, and I think it is important to use this particular word in this particular context, unreadable. Have a look at these photos I took of some of the relevant pages:
It is not, let me make plain, that everything does not look stunning or that the models are not shown off wonderfully or that the battle report is not slickly put together. And it is not that there are not, strictly speaking, chunks of text on the pages that one could I suppose, quote-unquote, 'read'. It is the extent to which it is almost impossible to understand what is going on because so little effort is made to explain it in text form. The sections which set out the thinking of the two generals in terms of planning and deployment consist of the most threadbare concessions to the concept of thought. This, for example, is the entirety of the rationale set out by the general of the Chaos army in his section of the preamble:
Nothing about set-up, nothing about tactics, not even anything in particular about the units or why he has chosen them. Here, meanwhile, is the section on deployment, where there is ostensibly an objective, 'referee view' account of how the two different armies are set up:
That is the whole thing. What even is that, other than a cursory list simply reciting where various units are placed? Why are they being placed there? What is the reasoning behind all of this?
And that's to set aside the account of the battle itself, which reads like the most bare-bones horse-racing commentary that one could imagine: brown horse, brown horse, now it's black horse, black horse, grey horse on the outside, grey horse, oh but another brown horse, brown horse...:
Have a look at the side bar. This happened, then this happened, then this happened. Oh, and then this happened. BUT LOOK AT THE PHOTOS OF THE MODELS, EACH OF WHICH ONLY INDIVIDUALLY COSTS £38.99 ORDERABLE FROM THE WARHAMMER WEBSITE.
This is not good. This is stupid and insulting to the reader. It reveals a basically pornographic approach to the hobby - phwoar, look at that bolter; phwoar, look at the lascannons on that; phwoar, look at that big, thick, throbbing shadowsword - but, more importantly, it reveals a post-literate one. Yes, there are words that are there to be read, but it is totally unnecessary that you read them. They are superfluous. They can be ignored. They are grey, uninteresting, sidelined, and irrelevant. What matters is what you can see.
Compare this to the battle reports of yore. Through careful and extensive internet searches undertaken over the course of months of deep research (well, okay, I conducted a single Google search) I found that some legendary champion has undertaken an act of sheer heroism and uploaded a load of old battle reports from long lost White Dwarfs of yesteryear and put them in a PDF on 'tinternet. As soon as I got it my eye was immediately drawn to a Warhammer battle report that has always stuck in my mind called, The Battle of Skull River, from Issue 170 (in 1994).
Note the way in which each general lays out in some detail a plan, a rationale for unit selection, and an idea about deployment and tactics:
And note how the battle report plays out, with a proper textual narrative providing an exciting prose account of what is happening, combined with commentary:
Note the different emphasis. Yes, there are images showing off the models. But this does not come at the cost of actually being able to work out what is happening on the basis that an actual battle is taking place. And note above all the use of maps which allow you to, at any point, work out easily where the different units are and what they are doing so as to gain a proper bird's eye view of proceedings - the use of visual aids to add to the interpretation and clarity of the text, rather than the complete domination of the former at the expense of the latter. (There isn't a single map in the 2025 battle report outlined above. Not one!)
This is a battle report, in short, which treats the hobby as something that is not just Nice Expensive Models to Gaze Adoringly At, but something that one should think about, engage with, and interact with as an intelligent agent. It is a battle report which assumes its readers have a modicum of intelligence and that they are able of digesting information over the course of a page of text rather than in a series of fancy images. It is a battle report for the age when people were expected to be literate.
It is a truism that as people age they get it into their heads that matters are deteriorating in some sense in comparison to the good old days. But this does not mean that they are always necessarily wrong. In this case, I am right. People are reading less, and they are becoming stupider. And this will have bad consequences that extend beyond even the confines of the Games Workshop hobby.
What are we to do about this? It starts at home. Read more. Watch screens less. Encourage your children to read more and restrict their access to screens. Stop being lazy. Set the tone in your personal life: what you do with your time is important, and you can spend your time well, or badly. Time watching screens is time spent badly; time reading books is time spent well. Your mind is important and you should protect and cultivate it. This does not mean that you are not allowed any hobby or leisure time or that you should live like a Spartan; it means that if you have a hobby pursue it in such a way that it makes you better as a person rather than worse. It is in your hands to make a small difference to the culture by acting out a different set of values - so get on and do it.



















I see many of the symptoms you describe, and I concur that people are not reading as deeply. I think the shortening of attention spans has a lot to do with that. I can't confirm that people are getting stupider, at least as a percentage of the population. The raw numbers are certainly increasing as the population goes up, and recent academic preparedness has dropped, but Covid muddled all that and many students recover post-graduation, in part due to the wide availability of text and video.
ReplyDeleteWe didn't have social media or video shorts to occupy our days when I was younger, but we had TV and later Atari and VCRs. A lot of people I knew were stuck to the 'tube for never-ending sports. That all sucked up a ton of time, and many never bothered to learn how to change a tire.
Couldn't agree more with how we teach our kids, but I can't immediately vilify screens. The trick is teaching them how to discern the valuable from the worthless, diversify their diets, and get them curious about the world.
Definitely it's TV that is the originator of the problem - David Foster Wallace wrote very well about this. The idea that leisure means sitting down and just watching something passively.
DeleteWell said. I would like to suggest though, that the maps in the WD170, rather than "visual aids to add to the interpretation and clarity of the text" are actually the core document - representing, as they do, an underlying reality on the table. Do I detect a distinctly Tournament of the Gods vibe (or rather TotG exuding a BR vibe) in the turn descriptions?
ReplyDeleteI had a laugh when I read, "It's in your hands to make a small difference to the culture by acting out a different set of values" and my eyes landed on the image below from the previous post where Goatmen slowly circle their Goatlord. Go go caprigore! Bleat the change you want to see in the world!
Yes. If we wish the Goatlord to come we must only act as though he exists.
DeleteTotG - yes, you're right. Definitely a Warhammer Battle Report influrence there.
Influence, even.
DeleteThe fact that this is apparently a trend in hobby niches that traditionally skew pretty "nerdy" definitely, in my mind, rules out a diagnosis of "old man yells at cloud."
ReplyDeleteYes. 'Old man yells at cloud' is just a cope.
DeleteWhile I think reading is certainly diminishing, I do not think that is the majority of the cause for the shrinking of the battle reports. Rather it is a very large shift in the target audience of the game (and of "nerd" hobbies in general). In the 90s nerd hobbies were targeted at, well, nerds. That was a group that also tended to read a lot. They are now a lot more mainstream as it were, and while yes the mainstream of today reads A LOT less than the nerds of the 80s and 90s, its not like the mainstream of the 80s and 90s read much more than the mainstream of today.
ReplyDeleteHmmm.... are they really more mainstream or is it just that there are more nerds? Or indeed that nerdiness has become mainstream and the two have blurred?
DeleteInitially I read that as 'the goofiness of the Games Workshop hobby'. :-) It's an interesting observation that you make though. Several other things I would note, would be: 1 ) the target age demographic. I feel with the prices they charge, GW is aiming the mag at kids whose folks would buy them plastic soldiers to paint to get them off the screens. 2) to capture this kids audience, the older style of presentation absolutely does not work, as its minimalist utilitarian presentation screams: 'school textbook/information learning device' whereas the new look vibes on a dark-cool-emo-goth aesthetic. It would be interesting to compare these two eras to the very beginnings of White Dwarf, where the late 70s punk-fantasy-scifi aesthetic rendered whole articles and features very difficult to read. I'm thinking of The Travellers here, I find that comic strip intriguing but completely unreadable.
ReplyDeleteThere is definitely an element of that. The emphasis has shifted to selling pricey figures. It always was that, of course, but it also was a forum for hobbyist enthusiasm which now seems to have been gobbled up.
DeleteIt really works, by the way. I haven't bought anything from a Warhammer shop in decades. But having picked up this White Dwarf I kind of want to...
DeleteWe used to like D&D or Warhammer battle reports exactly because they didn't talk down to us and therefore had the instant credibility of being worth attention...
ReplyDeleteI wonder if that is just "some" kids and not "the most" kids as a marketing team might want to hit though, as you say.
Yes, I'm sure this is true, and they have products to sell - it is understandable, if depressing.
DeleteAh, something I can comment on, since I have that very same copy at my bedside table!
ReplyDeleteI think there are a lot of factors going on, one of which is the lack of attention span as you indicate. (and you could say that with Twitter, Tiktok, and Youtube shorts it is only getting worse.)
However, there is the aforementioned change in how White Dwarf is put together as well. The old magazine had a lot of words not just because that was what was expected, but because those words were cheaper than photography and graphics. Now graphics and photography are very cheap, and even though the staff of GW is 100 times as large, they are also very siloed, and they do almost all of White Dwarf with its own staff, rather than grab a designer or writer, or sculptor to get to battle. So fewer words makes sense. If you couple that with how the game of 40k has changed to be even more "smash the big stuff together in the middle" than it was previously, you can see how you get the battle report that you "read".
If you look at a battle report every year you can pretty much draw a line from A to B in terms of the content, and see how it evolves.
That's very interesting - thanks.
DeleteI have absolutely nothing to add. Every time (reading this) I was thinking "Yes, and..." you addressed my thought in the very next paragraph.
ReplyDeleteEverything in this post. 100%
Thanks!
DeleteBattle reports have fallen. Billions must read.
ReplyDeleteQuite right!
Delete"Time watching screens is time spent badly; time reading books is time spent well."
ReplyDeleteWe earnestly long for the Butlerian Jihad.