Epochal change is a rich, but I think generally underappreciated and underemphasised, theme in fantasy literature.
I was thinking about this recently in connection to Marion Zimmer Bradley's The Mists of Avalon. Bradley is a problematic figure these days, but The Mists of Avalon does an excellent job - for all of its rather tired and now somewhat trite anti-Christian stance - of depicting a world that is in transition from a pantheistic or pagan culture to a monotheistic one. Without giving away spoilers, the backdrop is one of a withdrawal of a particular kind of religiosity, and with it a retreat of a certain way of life and a certain type of magical, or mystical, power. In a particularly effective scene about two thirds of the way in we witness the main character, a pagan priestess, witnessing a sort of trivialised re-enactment of a ritual with which she was familiar when she was young. The original version - full of sex and sacrifice - had been denuded of its significance and bowdlerised into a comedic dance with sweet treats being distributed to children. This gives a poignancy to that character's sense of loss: in witnessing the spectacle she realises the extent to which times have changed.
Another good, but very different, example is M. John Harrison's Viriconium series, which if read in omnibus form chart a transition from a fairly robust sword-and-planet style fantasy world to a fragmentary, dissipating dreamscape that exists only in the reflections in the window of a down-at-heel British cafe. Gene Wolfe's A Book of the New Sun in a sense does the opposite - its backdrop is that of a dying sun that may or may not find itself being revived. George R R Martin's A Song of Ice and Fire has little of the poetic or elegaic qualities of either of these, but is itself of course set at a moment of epochal transition from summer to winter. Jack Vance's Lyonesse, meanwhile, is set at the cusp of epochal change, in that the entire continent on which the action is set is soon to be submerged beneath the ocean and never seen again.
And then there is the ur-text of them all, The Lord of the Rings, which all takes place against a background of the retreat of the elves 'into the West', the drawing to a close of the Third Age, and a wider historicised 'decline and fall' narrative that goes through peaks and troughs, catastrophes and eucatastrophes. There may be antecedents to this (it is notable that ER Eddison, one of Tolkien's fellow inklings, may have been a braching off towards a more cyclical and nihilistic historicism) - readers will have their own recommendations.
The idea of a epochal change can be a central part of the drama, as in A Song of Ice and Fire or The Mists of Avalon, but in its own right it is a useful way to add richness to the background of a story - or RPG campaign. It creates a sense that matters are not simply fixed, of course, and that actual events are taking place. But it also creates the impression that something is at stake. Things matter - ways of life are brought to an end, civilisations decline and fall (or rise anew), and the structure of the world itself changes.
Epochal change can be natural - a big earthquake, tsunami or volcano remakes geography, and the campaign takes place in the aftermath of, or during, the event. It can be mundane - a big war or invasion is taking place; a civilisation is in collapse; and so on. It can be apocalyptic - a meteor strike, zombie plague, and so on is sweeping the earth. It can be elegaic - the elves, Gods, alien overlords, etc., are leaving (whether suddenly or slowly). And so on. The important point is that there is a dynamism to the backdrop, to which the PCs must in some sense respond (if only to survive).
If you squint hard enough you can find this all over. Le Morte d'Arthur, Göterdämmerung... the fall of Troy marking the end of the Heroic Age. Various pagan myths in which the transcribing Christians have inserted baptisms and the power of the Lord overcoming the native religion.
ReplyDeleteFall of Troy is a good call. I'm not sure to what extent the Greeks had a conception of the 'Greek dark age'?
DeleteThe theme is in religion too:
ReplyDeleteThe Mahabharata heralds the coming of the Kali Yuga, the final age in the cycle of the universe in Hinduism. Although, technically it is an epic, not a prime religious text in Hinduism.
Islam too has a kind of dying of magic with Muhammad (PABBUH) being the last prophet, and him and his companions having this feeling of last hurrah about them.
Gamma world, twlight:2000, and other post Apocalypse rpgs have this new epoch thing going.
Because WAD and Kult were coming out in the 90's, they have this Y2K feeling about them, as many 90's games, like Delta Green, had.
Recently, I've been looking at Cybergeneration, a forgotten spin-off of Cyberpunk, think Akira but in the Cyberpunk rpg universe, and it has a rebel youth dawn of a new rebel age to it.
Shadowrun, for all its faults, does have a cool idea, which is essentially "all the magical stuff that went to the Undying Lands is coming back" now in the future. Needed to be done better, yet still a good idea.
You talking about Viriconium makes me feel like I need to read the entire series, which I have. The first book definitely has a "standard fantasy novel written by a 25 year old who got lucky" feel to it. As a lot of 25 year olds were in 1971 because there were more publishing opportunities then.
I agree on Shadowrun. Could have been done so much better but still played a ridiculous amount of it back in the day.
DeleteViriconium: the first book is not at all representative. I heartily recommend reading the entire corpus (including short stories).
Wasn't there that one story, had a lamia in the title that is not included in the short stories collection. Is it worth reading?
DeleteI think MZB goes a bit beyond "problematic' all the way into "fucking nightmare."
ReplyDeleteIt is important to say that nothing was ever proved.
DeleteIn the gaming sphere I can think of only two sources for this. One was written by Skerples, Epochrypha, which is mostly humorous. The other is The Book of Ages for 13th Age. That is a much more serious work and one that shows how distant and recent Ages can influence a setting. It does not directly mention how to have a passing of the current Age but the examples are enough that the GM could model the changes.
ReplyDeleteAs a fan of Gamma World, I prefer major and minor Ages, the latter could be simply the result of time and decay, such as the last of the broadcast power stations failing and the force screen dams vanishing. Major Ages are mostly prehistorical (as history only restarted in the Gamma Age) and there can be a lot more than the Ancient Age, Shadow Age, Shadow Years or whatever you call the time before the Final Wars/Cataclysm.
If I remember rightly the WFRP 2nd edition supplement Renegade Princes had a simple mechanic for layering historical 'ages' over a territory.
DeleteEnds of the world, last battles, restorations of the old worlds, returns of the king, ascensions of the chosen one, or of the evil one, falls or establishments of dynasties... are all over fantasy and myth. It seems bizarre to say it's in any way underemphasized.
ReplyDeleteI am sorry for being wrong on the internet.
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