Showing posts with label dogs in the vineyard. Show all posts
Showing posts with label dogs in the vineyard. Show all posts

Sunday, 5 August 2012

Dogs in Other Places

For those who don't know it, Dogs in the Vineyard is an RPG in which the players take on the roles of "God's Watchdogs", who roam from town to town in a sort-of Mormon Deseret dispensing justice, rooting out demonic influence, solving crimes, resolving conflicts, and generally sorting stuff out in whatever manner they see fit. The rules are tightly focused with that sort of game in mind, and they include a method for generating towns with the assumption that the players will be travelling from place to place episodically each session or so.

Like all rulesets that people call "tightly focused", Dogs really isn't all that tightly focused. It can be used, really, for any sort of game in which:

a) The players roam from location to location resolving conflicts
b) They are invested with the power and authority to do so
c) The way the conflicts are resolved is entirely open-ended
d) The conflicts are based around sin, corruption, decadence, and so on

Which means that, really, it would be almost criminally easy to rejig the system to run:

  • Dogs in the Grimdark Future: The players are inquisitors travelling around a subsector of the Imperium in the year 40,000, rooting out daemonic influence
  • Dogs in Canaan: The players are biblical judges in the Deuteronomic era, travelling from village to village, fighting against idolatory, oppressive kings, and the collapse of social order
  • Shire Reeves in the Vineyard: The players are sheriffs or shire-reeves responsible for keeping the peace in a shire in Anglo-Saxon England
  • Dogs in the West: The players are US Marshals in the American West - Clint Eastwood eat your heart out
  • Inu in the Budouen: The players are samurai charged by the local Daimyo with law and order for a frontier province

And so on and so forth.