Showing posts with label gurps. Show all posts
Showing posts with label gurps. Show all posts

Friday, 29 May 2009

Of Testosterone, GURPS, and Liverpool

Two posts in one day! Blame the hot weather and being at a university campus where lots of attractive 18-21 year old women are out and about not wearing very much. Testosterone is a brain stimulant too, you know.

I just wanted to talk a little bit about GURPS. Last night I finally cracked open the 99p 3rd edition Basic Set I got last week, and a friend and I brainstormed for a campaign idea and came up with a character for him. We ended up with a pseudo-1920s Liverpool where WWI never happened, lots of people claim aristocratic heritage, technology is still kind of steam-age, and it's fairly usual to carry round a sabre. Cheesy, but good at the same time. We briefly flirted with the idea of zombies and Cthuloid entities, but settled on a "getting into scrapes and either solving or committing crimes" sort of game. We then did a little test of the combat system, in which an opium-addled hoodlum, bearing a strong resemblance to Jimmy McGovern, was thoroughly trounced.

I've already talked about setting a campaign in Liverpool, so it looks like it might finally happen. There are so many hooks for a Liverpool campaign, especially once you get into its history, it's ridiculous. It's like an embarrassment of riches of adventure ideas. Unfortunately I can't talk about any of them here because the friend in question will likely be reading this.

This is our first experience of GURPS and I have to say, I like it. There's something intoxicating about the fact that you can use it for literally anything, and it has a pretty intuitive and easy-to-grasp core mechanic. There are clear organisational issues, but listen - I cut my teeth on D&D and Cyberpunk 2020. I take your organisational issues and raise you organisational horrors.