Showing posts with label there is therefore a strange land. Show all posts
Showing posts with label there is therefore a strange land. Show all posts

Wednesday, 3 February 2016

Clerics as Summoners of Angels

One of the main characteristics of There is Therefore a Strange Land is that it is set in a sort of pseudo-real world. If you are a cleric, you worship God. (Rules for Satan worshippers can wait for another day.) This means that you can't use magic, which would be blasphemous. That's something you need an angel for.

The angel will demand one of the following actions is performed in return for  a period of service of 3d6 days. During the period of service the angel obeys any command, except to kill itself.

Dice
Demand
1
Perform an unasked-for act of compassion during the course of the period of service
2
Give away at least 10% of personal wealth during the course of the period of service
3
Take a vow of silence for the duration of the period of service
4
Abstain from eating or drinking during daylight hours for the duration of the period of service (-2 to all rolls during daylight)
5
Smite an evildoer for no personal gain during the course of the period of service
6
Ask for forgiveness from somebody previously wronged at the end of the period of service (determined by the DM)

In addition, during the course of the period of service, the cleric may not disobey any of the Ten Commandments or order the angel to. If he or she does so, the angel will rebel and must be persuaded its continued service is for the Greater Good. The cleric's PC must come up with a plausible reason, and then roll on the following table, adding the reaction adjustment for the cleric.

Dice
Reaction
2-3
Angel rebels and attacks
4-6
Angel returns to heaven
7-9
Angel is indecisive (roll again in one round)
10-11
Angel remains in service but makes another demand
12+
Angel remains in service

A summoned angel has the following abilities, based on the level of the cleric.

1st level
1 HD, AC 6, #ATT 1, DMG By Weapon +1, 1st level cleric spell list (1d3 per day)
2nd level
2 HD, AC 6, #ATT 1, DMG By Weapon +2, 1st level cleric spell list (1d6 per day)
3rd level
3 HD, AC 5, #ATT 1, DMG By Weapon +3, 1st level cleric spell list (1d6 per day), 2nd level cleric spell list (1d3 per day, randomly determined)
4th level
4 HD, AC 5, ATT 2, DMG By Weapon +2, 1st level cleric spell list (1d6+3 per day), 2nd level cleric spell list (1d6 per day, randomly determined)
5th level
5 HD, AC 4, #ATT 2, DMG By Weapon +2, 1st level cleric spell list (2d6 per day), 2nd level cleric spell list (1d6+3 per day), 3rd level cleric spell list (1d3 per day)
6th level
6 HD, AC 4, #ATT 2, DMG By Weapon +3, 1st level cleric spell list (2d6 per day), 2nd level cleric spell list (1d6+3 per day), 3rd level cleric spell list (1d6 per day)
7th level
7 HD, AC 3, #ATT 2, DMG By Weapon +3, 1st level cleric spell list (2d6 per day), 2nd level cleric spell list (2d6 per day), 3rd level cleric spell list (2d6 per day)
8th level
8 HD, AC 3, #ATT 2, DMG By Weapon +4, 1st level cleric spell list (2d6 per day), 2nd level cleric spell list (2d6 per day), 3rd level cleric spell list (2d6 per day), 4th level cleric spell list (1d3 per day)
9th level+
9 HD, AC 2, #ATT 3, DMG By Weapon +2, 1st level cleric spell list (2d6 per day), 2nd level cleric spell list (2d6 per day), 3rd level cleric spell list (2d6 per day), 4th level cleric spell list (1d6 per day)
*Angels can also levitate, see invisible, and polymorph self to pass for a normal human, all once per day at 1st level, three times per day at 4th level, and at will at 9th level+.

Angels have the following characteristics.

Dice
Appearance 1
Appearance 2
Weapon
1
Young boy
Shimmering and radiant
Mace
2
Young girl
Almost preternaturally nondescript
Spear
3
Adolescent boy
Very thin and delicate
Hammer
4
Adolescent girl
Very small
Sword
5
Adult male
Very tall
Trident
6
Adult female
Blue skinned
Short bow
7
Old man
Green skinned
Darts
8
Old woman
Very ugly
Mancatcher
9
Eagle headed
Fat and well-fed
Staff
10
Lion headed
Ever-smiling
Battle axe
11
Dog headed
Never-smiling
Two-handed sword
12
Cherubic
Very long-haired
Halberd

[Main thoughts: could be overpowered. Also, the characteristics table needs to be a d20 or d30 one.]

Monday, 27 July 2015

Strange Land/Plane Generator

There is Therefore a Strange Land continues, alongside New Troy (more on that in a future post). I keep describing TTSL as "Planescape meets The Magician's Nephew meets William Blake". The gist is as follows: at the start of play, one of the PCs inherits the home of a deceased uncle, which contains a study; inside the study is a portal to a liminal "vestibule" which in turn contains portals to other universes. Also inside the study is a series of clues and information about what the other universes are like and what they contain - and how to get into them. In addition to this, the game assumes an early-19th Century real world in which a vast network of secret societies of aristocrats, collectors, priests, devil-worshippers, thieves, royals, artists and poets know about the existence of other portals and universes and are busily engaged in trying to exploit them. So as well as adventuring in the "Strange Lands", the PCs also explore the (to me equally interesting) question of what happens in the real world when they bring things back...

Like Yoon-Suin it is mostly formed from random tables. I'm currently working on the "Strange Land" generator itself. This is what I'm fooling around with; there's a lot to be fleshed out (including all the subtables), but this will give an idea of the kind of thing I'm aiming for.

Strange Land Generator

Dice
Base Type (refer to subtables)
Psyche
Special Conditions*
Inhabitants**
1
Single element (subtable 1)
Neutral
Gunpowder/chemistry does not function
One species only
2
Mix of elements (blend) (subtable 1)
Pleasure
Unstable – has a 1% chance of collapse and regeneration as a new Strange Land after each visit
Appropriate inhabitants for base type
3
Mix of elements (distinct) (subtable 1)
Optimism
Very small – only a matter of miles or even metres
4
Maze/Construct (subtable 2)
Beginning
One human sense does not function
5
Tunnels (artificial) (subtable 3)
Light
Air is not breathable; special equipment, alchemy or magic required
6
Tunnels (natural) (subtable 3)
Pain
Many layers of different base types
7
Tunnels (mix) (subtable 4)
Barren
Gravity is very strong
Random distribution of intelligent races (2d6)
8
Single natural terrain type (subtable 5)
Ending
Gravity is very weak
9
Single climate type (subtable 6)
Dark
Gravity is sideways
Many gargantuan beasts
10
Mix of terrains (subtable 5)
Order
Gravity is reversed
Many demigods
11
Mix of climates (subtable 6)
Chaos
Bytopia type
Every individual is an amalgam of many species
12
Unusual***
Neutral
Many spheres separated by vaccuum
Every individual is a separate species
*Only roll if desired
**Think of your own, choose appropriately, or randomly determine from Monstrous Manual
***Inside the belly of a leviathan, an infinite lake’s surface covered in giant lilypads, a vast graveyard, a world of toadstools, etc.

Subtable 1 – Elements

Roll d3+3 times where the result indicates a blend or mix.

Dice
Element
Dice
Element
1
Earth
11
Mist
2
Air
12
Mineral
3
Fire
13
Radiance
4
Water
14
Storm
5
Void
15
Ice
6
Wood
16
Ooze
7
Metal
17
Magma
8
Salt
18
Smoke
9
Dust
19
Plasma
10
Ash
20
Nexus

  
Sutable 2 – Maze/Construct

Dice
Type
1
An infinite maze of traditional type – hedgerows and gardens
2
An infinitely large art gallery and/or museum
3
An infinitely large library
4
An infinite cabinet of outlandishly sized curiosities
5
A universe of gears, cogs, pistons, and/or clockwork
6
A vast metallic geometric solid, or a universe of them
7
An endless hall of mirrors
8
An infinite staircase with rooms leading off


Subtable 3 – Tunnels

Roll d3 times. For a mix, roll a d3 in each column.

Dice
Artificial
Natural
1
Wood-panelled corridors
The veins or digestive tract of a vast beast
2
Primitive stone
Volcanic caves
3
Advanced masonry
Solutional caves
4
Mines and construction works
Glacier caves
5
Giant worm, mole, ant tunnels
Infinitely deep sinkhole with caves leading off
6
Metallic corridors
Crystal caves


And so forth.