My 'take' for OzCthulu is going to be different, but still, imagine how galling it was to find a link to the above product and read this:
TERROR AUSTRALIS includes three roleplaying adventures, "Old Fellow that Bunyip," "Pride of Yirrimburra," and "City Beneath the Sands," as well as extensive information about the Aboriginal inhabitants, their mystical concept of Dreamtime, inhabitants of the Dreamtime, Australian history, transportation in the 1920's, contemporary Australian slang, famous hauntings, and a special chapter analyzing the Dreamtime (Alcheringa) in roleplaying terms. Intended as a roleplaying supplement and useful in for any roleplaying game, TERROR AUSTRALIS also contains many pages of illustrations and maps to intrigue any Australia buff.
Bloody Chaosium. Why do they have to be so darned creative? Oh well, I'll press on with LL OzCthulu regardless.
In other news, there's been a bit of talk about a section of Dragon Magazine #364, in which the 4e design team are quoted as saying:
In past editions, we'd describe things like cave slime as if the DC of the Acrobatics check to avoid slipping in it were an objective, scientific measurement of its physical properties. "How slippery is cave slime? It's DC 30 slippery." But setting a fixed number like that limits its usefulness -- cave slime would be too challenging for low-level characters and irrelevant for high-level characters. In 4th Edition, we tell you to set the DC to avoid slipping based on the level of the characters, using the Difficulty Class and Damage by Level table. So when 5th-level characters encounter cave slime, they'll be making a check against DC 22, but 25th-level characters have to make a DC 33 check.
Does that mean that high-level characters encounter Epic Cave Slime that's objectively slipperier than the Heroic Cave Slime they encountered in their early careers? Maybe. It doesn't matter.
I'm getting so sick of the double speak from WotC: "In past editions, we'd describe things like cave slime as if the DC...." No, in past edition, singular, you would have. It's like they can't resist the opportunity to take sly digs against older versions of the game, even if it means being economical with the truth in the most obvious ways, like acting as if 'past editions' and '3.X' are the same thing. (It reminds me of that awful article on Treasure in 4e, which I happily can't find a link for, where about half of the word length was devoted to painting a patently ridiculous picture of 2nd and 1st edition in a snooty and obnoxious way.)
Having said that, I really don't know what to make of this intelligence. It certainly ruins verisimilitude, but then again, since when has there ever been true verisimilitude in D&D? My major concern is that, well, a 25th level character is practically a demigod. What sort of a demigod slips on cave slime?
Does this mean that, for example, a 1st level and a 25th level rogue who want to climb the same wall have to use different difficulty checks? Or that a 1st level and a 25th level fighter who want to kill the same goblin have to use different 'to hit' targets (or whatever 4e uses)?
Concerning times in Dungeons & Dragons land, my friends. Concerning times.