On the subject of elemental magic, I've always wanted to D&D-ize the Zephyr Hounds from the roguelike ToME. One of the most dangerous creatures in the game, there are many varieties based on various elements, from fire to 'impact' and 'ethereal', and they roam in packs around the dungeon, breathing their element of choice and generally making life extremely difficult for the player. (Like all contemporary roguelikes, ToME's AI is pretty decent, and the Zephyr Hounds are clever about not letting themselves get caught in confined areas - so they can use their breath attacks to maximum effect.)
So over the next few days I'll stat up a few BECMI versions for your reading pleasure.
I was woken up at 5am by an earthquake this morning and couldn't get back to sleep, so this is the extent of my blogging activities for today.