Nether Hound
These ghostly canine forms seem to seep the world of colour and leech the air of all warmth as they move. They are the embodiment of death itself.
Their breath weapon is a cone of energy draining akin to the touch of a wight. Nobody knows the fate of those who lose all of their life force to a nether hound.
Armour Class: 1
Hit Dice: 10*
Move: 150'(50')
Attacks: 1 bite/2 claw
Damage: 1d10/1d6/1d6
Breathcone: 30'x10'
No. Appearing: 2d6
Save As: F8
Morale: 8
Treasure: Nil
Intelligence: 6
Alignment: Neutral
XP Value: 1,750
Light Hound
These beings shine with an unearthly brilliance, a blinding radiance which never dims. They are impossible to look upon directly.
They breathe beams of light so concentrated that it burns the skin (2d6 damage, no saving throw; victim is blinded for 1d6 turns). Opponents suffer a -2 penalty on all their attack rolls against a light hound.
Armour Class: 4
Hit Dice: 5+2**
Move: 180'(60')
Attacks: 1 bite/2 claws
Damage: 1d6/1d4/1d4
Breath: 30'x2'
No. Appearing: 3d6
Save As: F4
Morale: 7
Treasure: Nil
Intelligence: 3
Alignment: Neutral
XP Value: 575
Dark Hound
The opposite of their cousins the light hounds, these canine beings are created not from blackness but from the absence of light itself. They are shadows of infinite depth, so purely dark that to look upon one is to feel that you are not seeing the hound so much as you are seeing its invisibility.
They breathe clouds of darkness as per the wizard spell. Dark hounds themselves are unaffected.
Armour Class: 4
Hit Dice: 5+2*
Move: 180'(60')
Attacks: 1 bite/ 2 claws
Damage: 1d6/1d4/1d4
Breathcloud: 30'x30'x30'
No. Appearing: 3d6
Save As: F4
Morale: 7
Treasure: Nil
Intelligence: 3
Alignment: Neutral
XP Value: 400
Acid Hound
Corrosion made real, acid hounds melt the earth and stone beneath their feet and wilt vegetation; they continually ooze burning liquid and toxic fumes, and are accompanied everywhere by the gases which their corrosive touch creates.
Their breath weapon is a cone of acid which melts metal and flesh. (4d6 damage, saving throw for half. If the victim is wearing armour each hit permanently reduces AC by 1 until no armour remains.) Any normal weapon which hits an acid hound does regular damage but is thereafter rendered useless and corroded.
Armour Class: 4
Hit Dice: 6+6**
Move: 150'(50')
Attacks: 1 bite/2 claws
Damage: 1d8/1d6/1d6
Breathcone: 30'x10'
No. Appearing: 2d8
Save As: F5
Morale: 8
Treasure: Nil
Intelligence: 6
Alignment: Neutral
XP Value: 950
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