Sunday 16 August 2009

BECMI Zephyr Hounds [Part III]

Plasma Hound

These hounds are among the most powerful of all; they are composed not of elemental material but of the very energy which creates those elements. Reality itself warps around them as they move; their sheer presence is enough to bend and twist the phlogiston from which the world is made.

They breathe balls of plasma which disrupt the fabric of creation, equivalent to an explosive cloud spell.

Armour Class: 0
Hit Dice: 14+14*
Move: 150' (50')
Attacks: 1 bite/2 claws
Damage: 2d8/1d10/1d10
Breathcloud: Special (see spell description)
No. Appearing: 2d6
Save As: F10
Morale: 9
Treasure: Nil
Intelligence: 6
Alignment: Neutral
XP Value: 2,700


Earth Hound

Earth hounds seem to be composed of solid rock, yet they move with strange grace. Their eyes sparkle like gemstones.

Earth hounds breathe a storm of rock shards which slice through skin, metal and bone alike (3d6, no saving throw). They can cast passwall at will.

Armour Class: 4
Hit Dice: 6+6*
Move: 150' (50')
Attacks: 1 bite/2 claws
Damage: 1d8/1d6/1d6
Breathcone: 30'x10'
No. Appearing: 2d8
Save As: F5
Morale: 8
Treasure: Nil
Intelligence: 3
Alignment: Neutral
XP Value: 650


Air Hound

Swirling vapours are all that these creatures seem to be created from, and they float through the air like the most immaterial of clouds. Noxious gases accompany them, stinging the eyes and throat.

Air hounds breathe clouds of poisonous gas, the equivalent of a stinking cloud spell.

Armour Class: 4
Hit Dice: 6+6*
Move: 180' (60') (Fly)
Attacks: 1 bite/2 claws
Damage: 1d6/1d4/1d4
Breathcloud: 30'x30'x30'
No. Appearing: 2d8
Save As: F5
Morale: 7
Treasure: Nil
Intelligence: 3
Alignment: Neutral
XP Value: 650


Chaos Hound

These beings take on an ever-changing, immaterial form which at once appears to be a table, an elephant, a snake, a cup, a cloud, and everything else that exists. And yet somehow they always seems to do so in the shape of a hound.

Chaos hounds breathe a cone of chaos, which combines the effects of a confusion and polymorph other spell. Victims are polymorphed into a random creature (roll on random dungeon encounter table, level 1).

Armour Class: 1
Hit Dice: 10+10
Move: 180'(60')
Attacks: 1 bite/2 claws
Damage: 1d10/1d6/1d6
Breathcone: 30'x10'
No. Appearing: 2d8
Save As: F9
Morale: 8
Treasure: Nil
Intelligence: 3
Alignment: Neutral
XP Value: 1,900

2 comments:

  1. ...ever-changing, immaterial form which at once appears to be a table, an elephant, a snake, a cup, a cloud, and everything else that exists. And yet somehow they always seems to do so in the shape of a hound.

    I'm worried that this makes sense to me.

    GJ Noisms

    ReplyDelete