Tuesday, 1 September 2009

BECMI Zephyr Hounds [Part V]

[The last zephyr hound entry.]

Cold Hound

Frigid temperatures betray the coming of these beasts. Their presence turns water vapour to frost and withers plant-life; their bodies are pale blue, their eyes icy white.

Their breath weapon is a cone of ice shards and pure cold, like a winter storm in miniature. (3d6 damage, saving throw for half. Ice hound breath extinguishes all fires.)

Armour Class: 5
Hit Dice: 4+4*
Move: 180'(60')
Attacks: 1 bite/2 claws
Damage: 1d8/1d4/1d4
Breathcone: 30'x10'
No. Appearing: 2d8
Save As: F4
Morale: 7
Treasure: Nil
Intelligence: 3
Alignment: Neutral
XP Value: 200

Nexus Hound

Composed of swirling magenta-coloured mists which somehow never stray beyond the lines and contours of their hound-like shape, nexus hounds are agents of mutation, corruption and entropy.

Their breath weapon is a ball of nexus, which eats at the very fabric of reality, causing it to dissolve and fray. (6d6 damage. Victims permanently lose d3 points from d3 stats, randomly chosen. Successful saving throw negates this and halves damage. Stat loss can only be restored by a wish or cureall spell.)

Armour Class: 3
Hit Dice: 8+8*
Move: 150'(50')
Attackss: 1 bite/2 claws
Damage: 2d4/1d4/1d4
Breathcloud: 30'x30'x30'
No. Appearing: 2d8
Save As: F6
Morale: 8
Treasure: Nil
Intelligence: 6
Alignment: Neutral
XP Value: 1,400

Aether Hound

Aether Hounds are the most powerful and dangerous of all zephyr hounds - they are embodiments of all the elements combined, demigods in canine form, who only the most powerful of archmages can hope to summon and control. Superior to their cousins in all respects, they are truly formidable beings, in numbers more powerful than even the most ancient of dragons.

Aether hounds may use any of the breath weapons and any of the abilities of all of the other zephyr hounds.

Armour Class: 0
Hit Dice: 15+15**
Move: 180'(60')
Attacks: 1 bite/2 claws
Damage: 2d8/2d4/2d4
Breathcone: Any/all (see above)
No. Appearing: 2d6
Save As: F12
Morale: 10
Treasure: Nil
Intelligence: 9
Alignment: Neutral
XP Value: 4,050


  1. Solid work. I like the cold hound. It's description is very evocative.

  2. Nice, although I think your Nexus Hounds are a little less brutal than the ones in the game. Swapping around two random stats can be an even nastier thing to do than just draining them. I can see why you left out the randomized teleporting, though. Repeatedly separating every member of an adventuring party every time the hounds breathed would probably end badly.

  3. Christian: Thanks!

    Rob: Yep, random teleportation is a nightmare for a DM to keep track of. Although I like the idea of swapping stats. I forgot nexus did that.