Druk Yul is known as a realm of huge mountains, some of them 10,000 or more metres high. But the land is divided into two geographically distinct areas: Upper Druk Yul, where the bulk of the mountains are concentrated, and Lower Druk Yul, which is a vast semi-tropical area of hilly grassland. It is a wild borderland without any form of centralised authority; the crystal dragons of Upper Druk Yul care little for conquest and the traders of Lamarakh are ill at ease away from the riverland. Otherwise it is sometimes crossed by merchants and messengers moving between the mountains and the lowlands, but that is all.
A race of humanoid grasshoppers inhabit the area. They have so little contact with other peoples that they are barely known outside of Druk Yul; in the languages of Lamarakh and the lowlands they are called only by names meaning "Grasshoppermen". They live a simple hunter-gatherer lifestyle, feeding mainly off giant cicadas and locusts, roaming about in bands consisting of around 20 adults and 30 juveniles. They are aggressive and territorial, and tend to attack any intelligent being which enters what they deem to be their land. But they can sometimes be bartered with or placated with gifts, if a method can be devised for communication.
Grasshoppermen are powerful fighters, usually attacking by leaping on a foe and wrestling them to the ground to be devoured. Though they do not wear armour or use weapons, they have tough exoskeletons and massive jaws which can crunch through steel. They grow to be 8 or 9 feet tall and can fly for short distances. They are most commonly encountered in scouting or hunting parties of up to a dozen or so adult males.
Grasshoppermen of Lower Druk Yul
Armour Class: 4
Hit Dice: 4+2*
Attacks: 1 bite / 2 claws / special (see below)
No. Appearing: 2d6
Save As: F5
Special Attacks / Defenses: Grasshoppermen can sacrifice all their attacks in one turn to make a leap of up to 150' in any direction during the movement phase.
If both a Grasshopperman's claws hit in one round, he can wrestle his opponent to the ground. The victim cannot move or attack when wrestled, and the Grasshopperman's bite attacks automatically hit him each round until he can escape. Grasshoppermen are much stronger than other humanoid peoples and the only way to free a wrestled victim is for his comrades to reduce the attacker to 50% of his remaining hit points (calculated from the moment of the wrestling attack).