1. If you had to pick a single invention in a game you were most proud of what would it be?
A variant on my relationship hex-map idea that I haven't had time to blog about yet.
2. When was the last time you GMed?
3. When was the last time you played?
I guess this means not GMing, in which case it was probably mid-November.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
Unknown Armies or Call of Cthulu set among the Japanese community in Brazil in the early 20th century. May or may not involve the Black Ocean Society.
5. What do you do while you wait for players to do things?
"Train" my dice by arranging them in lines with the highest number facing up.
6. What, if anything, do you eat while you play?
7. Do you find GMing physically exhausting?
No. I'm 30 years old and pretty healthy, and I only run sessions for about 2 1/2 hours.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Being the head of a crazed cult who believed that I was a kind of avatar of the Spirit of Justice and using my power and influence to take over the entire town.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
Probably they unserious it a little bit, but then once play starts I always do the same thing.
10. What do you do with goblins?
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
A cyberpunk version of Liverpool.
12. What's the funniest table moment you can remember right now?
One of my players deciding that it would be a good idea to create a distraction by faking having a seizure in the middle of a crowded bar full of Lithuanian mafioso types. It was more the deadly serious expression on his face as he declared this action that made me laugh. You had to be there, really.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Iron Heroes. I was just idly perusing through it and wondering if I wanted to invest the time in it.
14. Who's your idea of the perfect RPG illustrator?
15. Does your game ever make your players genuinely afraid?
Sometimes, but it depends very much on the game.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
Never. I don't do that.
17. What would be the ideal physical set up to run a game in?
Six nubile 18-year old girls of various ethnic backgrounds with a love for OD&D. Failing that, probably at a table on the balcony of an apartment building on a warm day in Rome, Paris, New York or Tokyo.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Hmm. Rolemaster and Risus, probably.
19. If you had to think of the most disparate influences overall on your game, what would they be?
Gene Wolfe on the one side and Fighting Fantasy on the other.
20. As a GM, what kind of player do you want at your table?
Creative, intelligent, active people. Really anybody who wants to get involved rather than be passively entertained.
21. What's a real life experience you've translated into game terms?
I'm not sure I've ever done that, actually. Unless you count running games in real places. I suppose I've spent a lot of time in "exotic" climes, which trickles into the sort of games I run.
22. Is there an RPG product that you wish existed but doesn't?
Now there's a question. I wish there was a version of Pendragon set in feudal Japan that was actually complete. I've seen an incomplete one online, but not a final version.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
No. RPGs are my secret shame.