Creator of Yoon-Suin and other materials. Propounding my half-baked ideas on role playing games. Jotting down and elaborating on ideas for campaigns, missions and adventures. Talking about general industry-related matters. Putting a new twist on gaming.
Saturday, 7 January 2012
Sage/Archmage/Wizard's Book Case
Your players find a book case. They root through its contents and you need to make up some titles on the fly that may or may not come in useful. Here's a random table to generate author, subject, and format.
Dead simple: Microsoft Word. From 2007 onwards it's had a very pretty set of table-making tools. I create tables in that and then take a shot of it with WinShot or similar. It's easier than doing it in html - which I can do but find excruciatingly dull.
Having my players find a Quipu would be pretty interesting. I'm not sure what they would do with it since it seems unlikely that their characters would be able to read it.
Erik: I think OpenOffice does have tables, but nowhere near as nice as the Word ones. I am actually a fan of Microsoft Office - OpenOffice is a game try, but professionalism does tell in the end.
Nice, noisms. What do you use to make your tables all pretty like that? I keep feeling like there's an easy tool on which I'm missing out.
ReplyDeleteDead simple: Microsoft Word. From 2007 onwards it's had a very pretty set of table-making tools. I create tables in that and then take a shot of it with WinShot or similar. It's easier than doing it in html - which I can do but find excruciatingly dull.
ReplyDeleteAh, that's what I'm missing then. No MS Office over here, I use Googledocs most of the time. I wonder if OpenOffice has a similar function. Thanks!
ReplyDeleteHaving my players find a Quipu would be pretty interesting. I'm not sure what they would do with it since it seems unlikely that their characters would be able to read it.
ReplyDeleteErik: I think OpenOffice does have tables, but nowhere near as nice as the Word ones. I am actually a fan of Microsoft Office - OpenOffice is a game try, but professionalism does tell in the end.
ReplyDeleteSyrus: That's an adventure in itself, isn't it?
@Noisms
ReplyDeleteThat's true I suppose. Those types of 'object mystery' adventures I find to be a unique challenge.
I really want the player's to feel that it was worth solving the mystery or else they just seem to forget about it.