This forms a list of connections between every hex in the map. For instance, in my first attempt I found the B-Located cleric in hex 0114 is connected to the crystal statue in 1709. Maybe that's where he got his bi location power? The statue used to be a person whose soul was taken by the poisonous giant woodpecker in hex 2410. The woodpecker is connected to the weird island in 2415. Is that where it lost it's original soul? Is it still waiting for it to re-appear?
The only problem, according to P., is that:
[T]his pretty locks down the whole island from the beginning. I prefer it when things are generated randomly at the table. It provokes a more interesting state of mind. But to do that I need a dice method that can randomise 343 hexes.
But one of my other players, N., had a solution. Put all the hex numbers into 7x7 tables. Roll 3d8: the first d8 gives you the table, the second gives you the row, the third gives you the column (re-roll 8s). Hey presto! The hex you are in is connected to the numbered hex you just generated.
Instant-random-hex-connection-generator: sorted.
P. really helped by saying in his post that there were 343 things - I immediately jumped to 7 times 7 times 7. (and thus...)
ReplyDelete