The set-up: the players in my Cyberpunk: 2020 campaign owe Gazprom £20,000, which has to be paid back in two weeks (this is because they got into a fire-fight and had to pull strings to get Gazprom to airlift them from danger). They're also being pursued by a nefarious and as-yet unidentified organisation, who might be connected to a security firm whose employees they killed "in the course of their investigations". They are also under suspicion from the police for the abduction and murder of a high-class call girl, with some justification. Meanwhile, they are trying to think up a way to get £200,000-worth of heroin from a cottage outside Douglas, on the Isle of Mann, to Liverpool, without being detected by the authorities, in exchange for 10% of the cut, for a Cameroonian pentecostal church leader-cum-drug baron.
Their plan? To parachute the drugs into an inner-city park. Under the auspices of a 24-hour charity gig performed by the rockerboy character (an East German DJ), the climax of which will see him parachuting with his turntables (containing the heroin) from a plane flown from Douglas to Liverpool, while continuously DJing. The theory being that, if you want something hidden, you should hide it in plain sight.
This is why I play role playing games. You never, ever know what you're going to get until everybody sits down at the table and starts play.