Friday, 24 February 2012

High Concept: The Cassandra Syndrome

A random hipster story-game idea that came to me on the way home from work: The player-characters are Cassandra-esque figures, cursed to know the future but unable to convince anybody that they do. Every so often the GM randomly generates a future scenario for a randomly determined player-character - "Your wife dies in a car crash"; "The woman who lives next door to you gets murdered"; "An earthquake strikes" - and the players can do whatever they want with that information except convince any NPC that they are telling anything but lies.

3 comments:

  1. Hmmm. Sounds a bit like the old Early Edition tv show. We had so much fun working out how to exploit the ability to know the future (but not stock figures or sports scores).

    Life insurance policy abuse seems like a good way to build seed capital to fund future rescue efforts...

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