Friday 19 July 2024

Personal Reflections on the OSR at 1,990 Posts

This post is the 1,989th published at Monsters & Manuals. That's a lot. I have been writing this nonsense for sixteen years, which might actually be before some readers were even born. (Are teenagers even still able to read? Or do they simply drink Prime while buckling themselves into self-driving buggies which infinitely project TikTok videos directly into their brainstems via Bluetooth? I'm out of touch.)

Over the next ten posts leading up to post 2000 I thought it would be fun to do some 'top 10s' relating to events since 2008. But before doing so I would like, in the manner of an aged veteran reflecting on his many campaigns (the edition wars, the storygames wars, the GNS wars, the yourdungeonissuck wars, the Zak wars, the other Zak wars, the other other Zak wars, the post-Zak wars, the post-G+ wars, etc.), to try to put it all into some sort of context and perhaps even frame it with a meaning of some kind. 

In many ways the past sixteen years can be understood as the creation, flourishing, co-option and gradual dissolution or maturation of a scene, which in the way of all scenes - the Merseybeat scene, the grunge scene, the acid house scene, the arts and crafts movement, hard bebop, and so on - began with a huge cultural flowering, generated vast enthusiasm, become dominated by commercial interests, and then entered into a 'grown-up' phase in which it is essentially acting as a foundation or groundwork for newer things. 

But what strikes me now, looking back, is something a little more dramatic and, dare I say it, important: the OSR mattered not because it was any old scene, like any other; it mattered because it kept alive what I long ago referred to as the subversive qualities of nerd-dom. These days, geek culture has well-and-truly entered the mainstream and has as a result been thoroughly commercialised, and D&D has as a consequence become much more universal and standardised; there is not only a very widespread mode of play, but a very unified aesthetic and design philosophy and even illustrative style that is unmistakably now its own subgenre of fantasy. And at the same time the space for other RPGs has undoubtedly shrunk; it's not as though D&D is the only RPG in existence, but its dominance in the mainstream has become effectively total. 

What the OSR did, in essence, was to subvert the monolithic and centralising tendencies that were so much in evidence in the d20 era and which have only really accelerated since, by liberating D&D from ownership by any one company, or association with one brand, and thereby in essence giving its ownership to the people who loved it in order that they could do what they wanted with it. The major writers and thinkers of the movement were not alone in taking this kind of approach (Ron Edwards and the story game crowd certainly played their role with respect to the liberation of the wider hobby as such) but they were instrumental because they took on their task in respect of the most significant RPG by far, and the one which was most in danger of becoming the only game in town. 

If I could summarise, then, what the OSR did was genuinely rebellious and even, dare I say it, punkish, in that it took something that was becoming flagrantly commercialised in a monopolistic way and rescued it from the bland, drab fate that awaited it if it was allowed to go down that road too far. In the process, the OSR itself become a (very minor) commercial phenomenon, but in way that allowed it to stay true to its basically subversive origins. This was no mean feat. It was worth doing, and we should be glad that it was done.

The other thing that strikes me is that as the scene has collapsed, or mellowed, or aged, or whichever term you prefer to use, it has moved blessedly beyond its early associations with particular authors or notable charismatic figures and bigmouths. Here, I will venture into controversy, but I think it is important to make the point that we owe a debt of gratitude to those people - including, yes, Zak himself, probably most of all - for being the ones to pour rocket fuel on the emergence of the scene in the period 2008-2012 or so. Without those figures, I'm not sure that the OSR would have been a 'thing' in the first place. I certainly owe what small successes I have had to the fact that many of these minor celebrities of our obscure niche of the hobby championed what I have written. But it is also a relief to not have to spend even a second of any given day paying attention to the psychodramas associated with the big G+ personalities of yesteryear. We've moved beyond that phase, and it's largely a good thing that we have.

Where do we go next? Who knows? I certainly have no intention of stopping blogging or writing, and this year I think a logjam will be cleared that will allow me to publish a few completed-but-not-published books. Life has gotten in the way in so many respects; when I started writing here I was 27 years old and working for a start-up in Yokohama; now I'm nearly 43, married with two kids, with a proper career and actual proper books with proper publishers to write. Somewhere along the way there have been deaths, natural disasters, emergencies and crises of all kinds. But I've somehow kept going. And I'll keep going a while yet.

37 comments:

  1. Corporate D&D sucks! Which has been the case long before Richard Garfield brought his little game to a publisher in Seattle.

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  2. Oof Zak drama, I fell for his BS hook, line, and sinker. I suppose I should be grateful, I learned exactly what kind of things make me fall for BS and I think I'm a lot more resistant to it these days because of that and the only cost to me was some cringe social media posts.

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    1. What BS? What exactly do you think I did that was bullshit?

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    2. Zak has been pretty open about the reasons he does... basically everything he does. His blog is full of posts about why he thinks certain people are worthy of confrontation or anything else, with receipts.

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  3. As is most often the case, I find reading your post a very thought provoking experience. Veteran of the TTRPG wars has a nice ring to it. The tension between creativity and commercialization is ubiquitous, but classic "nerd" or "geek" culture (is there a real distinction there?) and its rebellious rejection of popular culture, this is a topic worthy of further examination I think. The loss of rebelliousness (or resistance) is always worth examining in any context, I think. I rather hope this topic leads to more discussion and will conclude my brief ramble with a confession - classic nerd culture has been a refuge for brainy misfits. Where do we now find our place in a pop-culture, post-misfit, consumer-based and branded lifestyle?

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    1. Yes, that's a good way of putting it. When being a misfit is mainstream, what is a misfit to do?

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    2. Nerd/geek culture doesn't reject the mainstream; rather, it is defined as something having been rejected by the mainstream and instead embraced by a small community of die-hard esotericists.

      I believe the dichotomy now firmly draws the lines at "socially-acceptable nerd stuff" (ie. videogames, superheroes, coding, D&D, etc.) vs. "non-socially-acceptable nerd stuff" (ie. being a furry, obsessing over Twilight vampires, collecting anime body pillows, etc.)

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  4. Maybe I'm just in a mood, but it seems to me that the OSR scene itself has become homogenised and commercialised, if not corporatised: success now means multimillion dollar Kickstarters circle-hyped by the same recognisable Youtube channels, not innovative blog writings.

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    1. I partially agree. But I wouldn't agree with it being homogenised. Think of how much variety there is in terms of what is actually being put out there.

      I'm out of the loop these days, though. I genuinely don't know what any of the YouTube channels you're talking about even are.

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    2. Yeah, it wasn't 'homogenised', it was all the same from the start. ;p
      Never got the guys who tried to grandstand based on which of older editions was the least bad. If you like old editions, just play them. Nobody stops you anyway. And there's nothing "subversive" in not wanting to buy a bad product, it's just common sense. There were certainly better systems on the market than those by Wizards of the cOst ones. And there were no police preventing development of new ones, not inheriting endemic diseases of DD. But no, 'you' all wanted your edition wars instead. :(( Honestly, Zak seemed to be the only one with a modicum of common sense - and see where it got him... :((
      A historical work in the area, on the other hand, has some value. It's even possible it will teach the next generation what NOT to do. ;))
      Mike

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    3. What if common sense was subversive?

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  5. Two things can be true at once, but for me the value of the OSR has been not so much in the "subversiveness of nerd culture" and more in the reconstructive history, if we can call it that, of the amateur historian. There's little subversion in this to my mind, and a great deal more stuffy bookishness; I'm not too bothered about which corporate interest was disrupted in its pursuit of what, but I do like that some wonks managed to recover a more or less lost style of play and understand it well enough to build on it, proving their hypotheses by creating new and functional things.

    I think I'm communicating my sense of this badly, but I see it as no more punk or rebellious than some archæologist building a Viking bloomery iron furnace out of turf. However, the turf furnace is also infinitely more interesting and valuable to me than some kid's cack-handed attempt at rebellion. Innate conservatism, I suppose.

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    1. I would say that you are right, but that stuffy bookishness is in our current moment extremely punk and rebellious - as would be an archæologist building a Viking bloomery iron furnace out of turf. We live in an age when sincerely pursuing hobbies has become in itself subversive.

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    2. There were eight (!) papers given on "early medieval mining and smelting in the Harz mountains" in Leeds in 2023, but from the titles I suspect only one of them might be experimental archaeology, and that's unlikely. But it does occasionally show up there; https://spinningsheep.net/early-modern-laundry-stain-removal/ was in the US IMC rather than the UK IMC.

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  6. This is a lovely piece (and I look forward to your top 10s), but there's one part that I take issue with: "at the same time the space for other RPGs has undoubtedly shrunk".

    I might be misunderstanding what you're saying here, but if not then please let me throw doubt onto your undoubtability.

    You go on to say that D&D's "dominance in the mainstream has become effectively total" which is clearly true. But there is space for RPGs outside of the mainstream, and the massive growth in "nerd culture" has expanded the space in all directions.

    I know (I think?) you're not particularly interested in the NSR, but the flourishing of new RPGs within that space has been phenomenal. I wasn't around for the glory days of the OSR, but I am fairly certain that the current fecundity of the NSR is somewhat similar, but much greater (purely as a result of the far greater reach of "nerd culture"). The pool has grown for everyone.

    (One possible objection is that many of those NSR games are "story games", but I would take issue for that on two fronts. Firstly, the distinction is a false one - most "story games" involve more roleplaying than D&D and its ilk - in which player imagination is railroaded by complex rulesets which give the impression that "these are the options open to you". I struggle with categorisation at the best of times and, while I realise that it comes in handy for marketing purposes, the exclusion of story games from the RPG space is daft. And secondly, even excluding games, I'd be willing to bet that there are more pure RPG games being released now than there ever were at the height of the OSR).

    Your comment (again, unless I'm misunderstanding it) reminds of a similar statement which I'm forever having to bat back from folks my age "there is no good music being made any more". What they mean is "the media which I have always consumed no longer surfaces good music to me". The good stuff is out there, and it is legion, but the huge monopolies which global capitalism naturally creates, and which the games industry is now big enough to sustain, are very good at pushing interesting things into harder-to-find spaces. But those spaces exist, and they are spacious, and aburst with new life.

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    1. What I meant by that is that space for other mainstream RPGs has shrunk. No doubt there are lots of people making things and selling them online. But if you compare the situation now to that in the 80s or 90s, D&D had big mainstream competitors (Rifts, Runequest, Rolemaster, the WoD games later, etc.). Now it is just D&D. As far as a mainstream geek audience is concerned, RPG = D&D and that's that.

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    2. Ah, yeah, well... that's just what happens in a "mature market", innit.

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    3. Eventually D&D will recede and a lot of its players will quit the hobby or take up other games. It's happened a few times before and it'll happen again.

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    4. It's not really what happens in a mature market, though, is it? It's not what happens in supermarkets, or fashion, or automobiles. There's something more to the story than that.

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    5. True. I think the fact that it's cultural and (largely) non-physical is a part of it? I think music has undergone something similar - although it's not dominated by a single artist, the mainstream has become largely homogenised. I saw a clip recently where Richard Osman was talking about the fact that we no longer really have bands in popular music - in the first 5 years of the 2020s, there have been 3 weeks in which the number 1 spot in the charts has been taken by bands (I forget the number for earlier decades, I think it was around 150 for 1980 to '85). And of those 3 weeks, 1 was the Beatles, and 1 was a project made up of solo artists.

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    6. I think 5e is already starting to get a bit long in the tooth and 5.5e will only be able to keep people drifting away from it for so long. Anecdotally in my social circles there's less interest in 5e than a few years ago and checking on Google Trends there's a slow but steady upward trend to a lot of D&D's (much smaller) competitors with the OGL fuckery last year setting things off.

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    7. That's interesting. We'll see what happens in the fulness of time, I suppose!

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  7. "perhaps even frame it with a meaning of some kind"
    There was no Meaning in Boddhidharma coming from the West! ;))
    And the guy was right, you know. ;p
    Mike

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  8. I've learned that if you put stuff out for free, people will buy it. There's a flaw in that plan, but I can't quite put my tentacle on it...

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  9. I'm in the odd position of only recently coming across the OSR, but being very taken by the 15 years-ish of output that it has left behind it - I feel a bit like an archeologist or something, sifting through old blog posts and reverse engineering the rise and fall of a few key figures and their backings. While it's a shame to come to the content 'after the action', it's also quite interesting that it has a real sense of a whole entity. The energy being 'different now' is really palpable even to an outsider. I come from the art world, and the same dynamics play out there in scenes there as well. It's amazing how humans predictably organise along these lines. Congrats on 2nd ed. Yoon-Suin btw, when I was first sifting through everything about a year ago Y-S came up again and again as something to check out, and I'm glad that I did.

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    1. Thanks! Yes, there is a real pattern in how scenes emerge. Over the next few weeks I plan to do some of the 'top 10' posts, I mentioned, some of which will cover e.g. top 10 OSR blogs of yesteryear.

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    2. I look forward to it! Scene archeology is fascinating (charting the rise and fall of ancient kings, their madnesses, their great works...)

      I've recently begun writing up and posting some bits and pieces of my own, as I found the creativity and countercultural intensity of the early OSR stuff too compelling not to respond to https://garamondia.blogspot.com/

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  10. What next? Fucking apologize for throwing me under the bus.

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    1. I never threw you under a bus. I made no accusations and gave no platform to them and I joined no online mobs. All I ever stated was my own opinion, since I had absolutely no personal knowledge in relation to anybody involved. and that opinion remains the same - I don't know what to think. What I will say is that I ought to apologise for once posting something complimentary about your writing (several years ago) and then deleting it subsequently. That was a cowardly thing to do and I should have stuck up more for principle. It remains the case that I owe you a lot, and an awful lot of other people do too, for building the scene in question, irrespective of what may or may not have happened in your personal life. It would not be right to deny that, though most people are too scared to say it.

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    2. It's nice of you to say that, but allowing your comments section to be a place where people were allowed to say things about me you *knew* they had no knowledge of wasn't cool--whether it's your "policy" or not, you are the person who decides what is published on this page. And palling around with Patrick, after he first claimed I was lying, then admitted *on tape* that he never caught me in a lie--it's fucking shabby as shit--and once he dogpiled accusations that you (again) *knew* he had no first-hand knowledge of, that's fucked up. Like I get you are real-life-ish friends but I have never felt so un-personed considering how unguarded I was in my appreciation of you, my willingness to roll with y'all (remember mekton-pendragon), my attempts to point recognition at you. I don't know whether anything can get through that exterior of yours but it was fucking gross the way you just stood back and acted urbane while the piranhas were ripping me apart and literally -joked- when I pointed out these peopel were destroying my life. I don't know if you have the ability to realistically imagine out positions reversed, but it was all fucked up and a half.

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    3. Most people are scared to say it because nobody is saying it. If everyone who was scared to say it, said it, the handful of bad-actors who are actively propagating the lies: a) wouldn't appear to be some dominating force, b) wouldn't have the power to destroy they have created for themselves and, c) would be shown to be the liars they are.

      So for those very few of us who have been out there, please: say something.

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    4. Let's not litigate the arguments of 2019 and let's certainly not get involved in misunderstandings. I repeat what I have said: I don't know what happened. I am not prepared to simply believe allegations but nor am I prepared to simply defend people against whom allegations that have been made. Who knows? I still don't know.

      That is in any case a completely different kettle of fish; I'm not speaking to the 'lies' about what happened with regard to Mandy, but the fact that everybody has memory-holed the major role that Zak played in almost singlehandedly building the G+ scene. That's not to say there weren't plenty of other people who built the OSR prior to Zak's contributions, or at the same time, but it's not right to deny the importance of what he did. People need to stop being cowards about that.

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    5. Those are connected things, though. The reason why people memory-holed Zak was because he was slandered. The witnesses who spoke in his defence were dehumanized.
      Sure, we - most of us - don't have first-hand knowledge, but there are people who spent years with Zak and Mandy, sometimes living in the same room, and they defend Zak.
      And the minimum that could be done is stating that people against whom allegations have been made simply deserve the right to defend themselves. That allegations should not be believed blindly.
      That doesn't seem like too much to me.

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    6. You said you don’t know what happened.
      -But you DIDN’T say all your friends claiming to know what happened ALSO didn’t know what happened, and so they maybe should stop
      and
      -You DIDN’T say that since everyone is innocent until proven guilty that “I don’t know” means “You’re innocent” until further notice.

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    7. Perhaps you guys missed the part where I said 'Let's not litigate the arguments of 2019'. There are other forums where you can do that.

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    8. Thanks to y'all I face the "arguments of 2019" every single day everywhere. Pretending they don't matter is a luxury the people responsible have that I do not.

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