Wednesday, 17 July 2024

Before the Flood: The Pre-Apocalypse

I have a longstanding fascination with the pseudoepigrapha - that body of texts which might have ended up in what we think of as the Bible, but didn't (branches of the Orthodox churches notwithstanding).

In The Book of Jubilees, we get a window onto a very different antediluvian world. In it, a group of fallen angels, the offspring of Adam and Eve's third son, Seth, have sex with human women (the daughters of Cain) and the result is the Nephilim, a race of monsters and giants. The Nephilim themselves then breed with humankind and produce the Elioud, a people of great ability and also great evil. We also hear that there are in fact four types of angel - the mysterious 'angel of the presence' (which appears to mean a direct representative of God), and angels with, respectively, purview of sanctification; guardianship over individuals; and the natural world. 

We also learn that time itself is divided into 'Jubilees' - cycles of 49 years - and that the year has 364 days with four quarters of thirteen weeks; the extra day is made up by a 'double sabbath' of two days once a year. (The implication would appear to be that there is a treble sabbath once every four years.) 

There is a lot to say about this world - a world which is dominated by what appears to be a metaphysical confrontation between angels and what the Beowulf author might have called the 'clan of Cain' ('ogres, elves, evil phantoms, and giants') - with human beings caught in the middle. And there is therefore a lot about the implied setting that is very gameable, with the PCs navigating this landscape of confrontation and trying to win fame and glory, or to do good (or evil) accordingly.

But what I especially like about this idea is that it conjures an image of a world that is fresh, and unencumbered by history, in a way which in D&D circles strikes me as genuinely novel. We are used to D&D settings being weighed down by accumulated weight of lore and timelines and ten-thousand-year narratives; OSR settings are generally no different in that they allude to the existence of vast chronology while keeping it largely implicit. Either way, D&D settings generally assume the presence of things that are very old: old gods, old dragons, old treasure hoards, old ruins, old civilizations, old cataclysms and disasters.

The world of the Book of Jubilees has none of that sense of great age. And a game set in such a setting would therefore cast the PCs in a very different role to that to which we have become accustomed: not the looters and explorers of the ancient and antique, but as the movers and shakers in a world that has just been born and is in the very act of being shaped. They would be situated not at the end of time, but at its beginning. 

It would also cast their actions in a tragic light, because of course that world is already foreshadowed by the eventual flood which will sweep everything away - it is pre-, rather than post-, apocalyptic. Everything that they could achieve will therefore in the end, in any event, be meaningless. (Unless perhaps one were to imagine their quest as being to somehow avert the eventual deluge itself.) 

This, in a strange sort of a way, calls to mind the only example I can really think of of pre-apocalyptic fiction, Jack Vance's Lyonesse. There, we have an entire trilogy of novels which (not-really-spoiler-alert) all take place on an Atlantis-style subcontinent lying off the coast of Arthurian Europe which will one day sink beneath the ocean. Everything that therefore happens in the books is pointless because shortly after the action ends everybody will be dead anyway. But we read along regardless. 

It is an interesting question as to whether a knowably pre-apocalyptic setting would be a compelling one in which to play a D&D campaign, but I rather like the archness of Lyonesse and its fundamental bloody-mindedness. In Vance's way, a philosophical point is being made: nothing matters in the end because everybody will be dead in the fullness of time; yet at the same time, everything still matters. To put it another way: "It won't be expanding for billions of years yet, Alvie, and we've gotta try to enjoy ourselves while we're here!" The Biblical point would obviously be that even though you're going to at some point be dead, there is a larger story that plays out far beyond the scale of the human lifetime, and if that floats your boat (or, perhaps, your ark), there is plenty of grist for the role playing mill there, too. 

18 comments:

  1. And yet you didn't enjoy The Vorrh!

    (To be fair, much of the pseudoepigrapha-inspired stuff only really kicks in with the trilogy's second book, The Erstwhile - the title characters of which are a race of angels whose role was to protect Eden)

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    1. Interesting. I did not know that. I would say that I might return to it but actually I gave it to a charity shop a while back....

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    2. Heh, TBH I don't know that you would enjoy it all *that* much [I mean, I can just picture you cringing at the notion of an angel called Nicholas Parson who abhors deviation, repetition, and hesitation). My interest waned a little across the trilogy, although it's one of those things that is written so densely and with such diverse references that I feel perhaps I could only really appreciate it with several re-readings and a much better understanding of the bible and apocrypha. I'm not sure I'm willing to give it that time, what with so much else bubbling in my mind (something in the air tells me that I'm about to go into a two year deep dive into the legends of the Fisher King...)

      Coincidentally, a friend contacted me a few weeks ago and asked me whether I would be interested in submitting some of my AI "art" (I see you cringing again) to an exhibition celebrating the life and work of Brian Catling. I demurred, because I don't think the gallery is a suitable place for AI, but I am going to participate - but first, I've got to re-draw the AI stuff by hand, and make some other "interventions", to infuse soul into it. I'm excited. I'd never considered myself an artist. But this is a proper exhibition, at a proper London gallery (and I'm told that Iain Sinclair is also part of the exhibition. Which is nice).

      Speaking of proper galleries, have you been to the Museum of Faith in Fishy Porkland yet? I was very impressed. Shout me if you fancy going together at any point. Lovely article about it, and the renaissance of Porkland, in the FT this week: https://www.ft.com/content/6b8a83ae-73d7-470a-8a28-f415e0d8313f

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    3. Yes, it's an accurate assumption that I would cringe at that!

      The renaissance in Porkland is unevenly distributed...but yes, sounds good. Will text you.

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  2. I really do have to buckle down and get all the way through Lyonesse. I just keep on bouncing off of everyone being utter shits in Sudrun's Garden.

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  3. I mean, Vance paints the same view of humanity as a gaggle of amoral picaroons whether he's pre-apocalyptic, post-apocalyptic, space-opera, and if he was writing Care Bear novels he would have Cheer Bear saying "Be not glum, then, for I have merely appropriated your jellybeans, a thing of mean worth in comparison to the unparalleled gift I leave behind; I speak of the gift of experience."

    The main variable is whether his protagonist is an idealistic ingenue, a righteous crusader, a driven adventurer, or another scoundrel perfectly at home in the scenery.

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    1. True, but in Lyonesse we get a fuller expression of the theme.

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    2. Yes, but we love him not just for this. ;))
      Mike

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  4. Tolkien wrote a bit about Numenor, Middle Earth's version of Atlantis. Another great example is of course the Terminator franchise! Other science fiction examples would be 2012, The Day After Tomorrow and The Core. They are more one-shots though.

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    1. Good point about Terminator. Although I guess there the events do still have meaning in the sense that the future might be even worse than we know it will be.

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  5. I liked your ancient Mesopotamia hex crawl. It would be interesting to try a version of that without any ruins or signs of earlier civilizations

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    1. Thanks! Yes, that was kind of what I was thinking - a totally fresh world.

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    2. Mesopotamia implies those anyways. It existed for actual thousands of years without changing much. As was said on similar note about Egypt "for Egyptian informers of Solon and other travelling Greeks - builders of pyramids already were 'ancient Egypt ' ".
      Mike

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  6. I've done a couple of posts on this sort of idea. It's a rich vein to mine, I think.
    https://sorcerersskull.blogspot.com/2018/08/weird-revisited-antediluvian-apocalyptic.html

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    1. Hok the Mighty meets Blood Meridian! Nice. I totally agree: very rich vein indeed.

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  7. "The implication would appear to be that there is a treble sabbath once every four years."
    Only if their Book of Ancient Lore was written after Roman Empire started. ;)) 4-year calendar cycles were introduced by Caesar reform, after all... ;)) Wouldn't surprise me if it was, by the way.
    Which reminds me - in such a "fresh world" setting it would be absolutely right to have a calendar which is just wrong. So that without professional priests keeping tabs you'll soon find your seasons acting strangely.
    As for books on the theme - there were also Howard 's books of Atlantis and we shouldn't forget that Conan books take place before Ice age will end all that bright civilization. Plus, Farmer's Ancient Opar duology and some of created worlds in World of Tiers circle . And, of fresher ones, Stone Dance of a Chameleon cycle. There were others, but can't remember them at the moment, probably illustrated the Sturgeon 's rule. ;( Of RPGs, Earthdawn by FASA is also both pre- and post-apocalyptic, like Howard's books which inspired it. And Barbarians of Lemuria in the same vein.
    It's just "OSR movement" which is ignorant, but then, it's not the only thing it's ignorant of.. %((
    Mike

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  8. I'm going to take issue with the assertion that anything PCs do in this kind of setting, other than averting the Flood, would be "meaningless." By definition, this is a setting where certain works or at least tales are going to survive the coming apocalypse. I'd view this sort of thing as an ideal opportunity for the players to indulge in rampant creation: crafting treasures, erecting buildings and monuments, founding cities; even formulating spells and breeding monsters, or leaving specific areas blessed or cursed from their actions. Then, when this campaign ends, you can all have the special pleasure that comes from exploring a world where the ancient and antique things to be found were left there by the players themselves. You could even excuse a certain amount of metagaming by saying that e.g. when player X knows there's a treasure room in the core of the Obsidian Ziggurat, it's okay for their character to also know because their family retains stories of when the ziggurat was built.

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