Apropos of nothing, here are 12 ideas for modules with one-sentence descriptors. If you like this post, write your own variant.
1. The Tophet of the Giants. A cemetery of tombs for the sacrificed children of an ancient race of giants.
2. The Golem Foundry. A huge underground complex where metal is melted and cast for the creation of different types (copper, iron, gold, etc.) of golem; each step in the process takes place in a different network of chambers, performed by a different type of servitor.
3. The Roc's Nest. A gargantuan bundle of tree trunks and boulders moulded together by a titanic bird; within are giant fleas, ticks and other parasites; insects of any and all different kinds; scavengers and raiders living off leftovers; and the occasional treasure dropped by a victim before being devoured.
4. The Palace of Death. A place where the nobility of a long-lost civilisation would go to be euthanised in various inventive, beautiful, spectacular and horrifying ways; their ghosts haunt the labyrinthine corridors.
5. The Lost World. A tepui on top of which is a remnant of an ancient civilisation or race of monsters.
6. The Leviathans' Graveyard. A remote shore where gargantuan whales go to die; their huge corpses litter the coast, providing shelter to may different inhabitants.
7. The Old Forest. A copse of trees which, when entered, is of vastly greater size than it first appears.
8. The Floating Mass. A huge natural raft of vegetation which has arrive on a coastline, bringing with it strange beings from a distant land.
9. The Temple that Fell Down the Mountain. A high mountaintop temple, long inaccessible to ordinary mortals, has fallen in a landslide, its ancient treasures scattered across the mountainside.
10. The City Descended. A famous floating sky-city has made a hitherto-unprecedented 'landing' due to some emergency or overriding imperative; something has happened to the inhabitants.
11. The Oubliette Unlocked. A great subterranean prison into which an ancient race flung their outcasts and exiles, now rediscovered by miners and accidentally opened.
12. The City of the Mist. A city, long ago cursed to remain permanently shrouded in fog, has had its curse miraculously lifted after centuries - to reveal a place very different to what what was there before.
12 modules, phooey. What you have described is the original 12 episode run of Asalluhi's Astonishing Steamship, a cross between Star Trek TOS, a Single-Class Paladin Campaign, and Phillip Jose Farmer.
ReplyDeleteI would very much like this to exist.
DeleteThe Impasse. A mountain pass between two great lands, a huge trade opportunity that goes unused because it's occupied by a clan of ogres and another of minotaurs, who each want the other gone so only they can charge tolls, but cannot war with each other because of the hostile hauntings of a cursed temple on a spur between their territories.
ReplyDeleteThat is almost abusing the definition of a 'sentence', Roger! ;)
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