A bit of an anticlimax:
For three days, you and your crew lie under the blazing sun of the Scythera Desert, waiting for sight of the lumbering pack-animals common among caravans in this part of the world. Add 3 days to your LOG. You begin to run low on provisions and fresh water. Will you wait for just a few more days among these dunes (turn to 194), or give up on the desert and return to the Banshee (turn to 35)?
Log: 8 days.
Already the key failing of the gamebook format reveals itself - there is no "fuck it, let's attack the village instead" option. But this is the life we have chosen. 194 or 35?
Bah! Let's head back to the ship and get to looting and plundering! I told ye scurvy dogs we should have raided that port! But nooo... ye're weaker than a two legged dog without teeth! To murderin' and plunderin'!
ReplyDeleteWhat he said.
ReplyDeleteR!
194 A caravan must come by soon, and the plunder will be all the greater for our having waited for it!
ReplyDeleteI am a patient pirate. I'll wait.
ReplyDeleteI hear the Banshee's wailing - we've spent too much time doing nothing here.
ReplyDeleteArrrr, we should wait and pillage some caravans! They'll come by soon, and we'll have lots of swag and booty and pieces of eight! Arrrr!
ReplyDelete194!
ReplyDelete194, patience will pay off. I am sure of it!
ReplyDeleteeight days wasted! Back to the ship I say to attack the first vessel we see.
ReplyDelete194 laconically he comments...
ReplyDeletethe game totally suggests that if we wait, there's something gonna happen.
ReplyDelete194!
(Man, I'm so for splitting the party or having a PvP to settle this. Arrrr!)
ReplyDeleteBy the by, the book does have a "fuck it, let's attack the village instead" option. You just flick back to the previous opportunity to go to the village and follow that path!
ReplyDeleteDon't tell me you know never played them that way!
Be sure and be showing us the pictures when there are pictures eh? We don't want to be sailing blind.
ReplyDelete194!
ReplyDeletewait some more, something's bound to happen
ReplyDelete