I have been doing a bit of thinking and it turns out it looks like this. It's an overview of the setting which I have sent to people contributing art.
The default setting begins in an analogue of New Guinea in
the 17th Century, called Paradijs Kolonie (it’s part of the Dutch
empire). The crocodile lives in a large lake by a remote village deep in the
jungle. It has lived there for centuries, possibly millennia – certainly as
long as the village itself has been there. But the crocodile itself is very
ancient: it is a relic from the primordial coal swamps from the time before the
dinosaurs.
Long ago a shamaness at the village discovered a way to
enter the crocodile’s memories. This involved rituals and magic which she kept
carefully secret and only taught to one adopted daughter who she selected as
the next shamaness. This began a tradition: each shamaness adopts a daughter
and teaches her the secret of entering the crocodile’s mind.
The crocodile’s memories, and memories of dreams, form a
vast infinite universe which comprise not how the world actually was, but how the crocodile remembers it. In other words, it is the
world as it was, but filtered through the crocodile’s suppositions,
perspectives, and imaginings. Like all memories, much of it is only
tangentially related to reality, and some of it is completely false. It is also
attenuated and warped by time and distance and decay. Moreover, it is mixed in
with the crocodile’s memories of its own dreams from earlier days. This creates
a world that follows unusual anti-logical patterns and reflects not reality but
a reflection of it as refracted through a complicated and asymmetric lens.
There are seven different “realms” in the crocodile’s
memory, each of which forms chapters in the book. Some are represented as
“dungeons”, others hex-maps, and others collections of tables like mini
Yoon-Suins.
The Realms of Memory are as follows:
1. Dreams Beneath the Ice. These are the memories of the dreams which
the crocodile had while asleep hibernating beneath a vast glacier during an ice
age. It consists of a labyrinth of burrows in ice inhabited by the crocodile’s
nightmares.
2. Memories of Ruin. These are the memories of the aftermath of the
event which caused the extinction of the non-avian dinosaurs. It is a hex map
of a huge blasted wilderness, riven by volcanoes and earthquakes. It is
inhabited by the crocodile’s memories of dead and undead non-avian dinosaurs,
scavengers like turtles and crocodiles, and the birds and mammals which were
poised to inherit the new earth.
3. The Dreamtime of Man. These are the crocodile’s memories of early
humans. Because the crocodile did not stray far from rivers in those days, its
memories are a huge network of rivers all interconnected, with areas of land in
between which are infinitely wide. It is inhabited by the crocodile’s memories
of early humans and the megafauna which existed at the time.
4. The Infinite City on the Water. This is the crocodile’s memory of
an ancient Venice-like city of canals and docks which it observed from a
distance while journeying across the oceans. The colourful clothes of the human
population seemed to it like birds, so it remembers the city as being populated
by strange bird-men. It is infinite, because the crocodile never entered it and
thus never saw the other side.
5. The Trade Winds. This is the crocodile’s memory of the vast
archipelagos of the South Pacific, which it swam around in eons past. It
witnessed the colonisation of these islands by human peoples, and imagined
their boats as strange ocean-dwelling beasts: that is what it now remembers.
6. The Underwater Ziggurats. This is the crocodile’s memory of
Atlantis-style cities constructed in distant millennia which are now ruined and
submerged in shallow coastal waters. They may or may not have been constructed
by aliens (this is the least developed of my ideas; I have never been a fan of
the “Aliens taught the Ancient Egyptians/Andeans/Minoans how to build!!!!1”
theories espoused by eccentric conspiracists, so I wouldn’t want people to
think that was what I was alluding to, but I recognise it could be cool for
gaming purposes).
7. The Primordial Swamp. The primitive, early coal swamps of the young
Earth, into which the crocodile was born, populated by the memories of strange
amphibian and reptilian creatures which lived in that cradle of vertebrate
life. Also contains many varieties of crocodilian – including the memories of
the parents and siblings of The Crocodile itself…
That is the basic geography of the megadungeon. I think of
it as the first layer of the setting. There is a second layer on top, which
fundamentally changes the contents and aesthetic of the first layer.
The second layer is the Seven Who Went Before. These are
seven heroes, wanderers or adventurers who entered the crocodile’s mind in ages
past for various reasons, and stayed there. Each of them, naturally enough, has
made home in one of the “realms” of memory, and caused changes in its contents.
This is for two reasons:
Reason a. If somebody enters the
crocodile’s mind and interacts with the memories there, he or she creates new
memories which the crocodile now falsely “remembers”. So if you were to enter
the crocodile’s memory and, say, teach a creature there how to use a sword, the
crocodile would now remember those creatures being able to use swords. It would
also remember you – although in the
not-quite-right way that all memories are.
Reason b. If somebody with
significant puissance enters the crocodile’s mind and stays there, his or her
memories and memories of dreams may start to exert an influence there and
manifest themselves as “real”. This is because, the longer one stays in the
crocodile’s mind, the more one becomes a part of it, subsuming one’s
consciousness into that of the great reptile, but also altering it with the
contents of one’s own mind.
So each of the Seven Who Went Before has fundamentally
altered the character of the “realm” in which he or she is in. While parts of
it are “pure” memories of the crocodile, other parts are amalgams of its
memories and those of whichever of the Seven is nearby. This manifests itself
as follows.
1. The Dreams Beneath the Ice are
inhabited by Sese-Mahuru-Bau, a
young jungle warrior/hunter who entered the crocodile’s mind in search of a
dowry to pay the father of the girl he loved. Because of his presence in the
Dreams, there exist beings from the legendarium of his tribe there too, as well
as his memories of his forest home. Also, because he brought with him a very
puissant sense of love, passion, lust and competitiveness, that has affected
the entire character of everything around him.
2. The Memories of Ruin are
inhabited by Abu Yaqub al-Sijistani,
a Neoplatonist philosopher from the Near East circa 900 AD. He entered the
crocodile’s mind in search of truth and enlightenment – of oneness with the
universe. Because of his presence in the Memories, there exist many
philosophers, religionists and supernatural beings from his memories and dreams
there now too, as well as the keen sense of the power of philosophy and the
mind amidst the inhabitants.
3. The Dreamtime of Man is
inhabited by Pape Jan, or Prester
John, a medieval Ethiopian Christian king who entered the crocodile’s mind in
order to convert its inhabitants to Christianity – by fire and sword if
necessary. Because of his presence in the Dreamtime, the primitive inhabitants
are swept with religious and missionary urges, and fight religious wars as
ferocious as any such struggle in the “real world”.
4. The Infinite City on the Water
are inhabited by Jorge de Menezez, a
Portingale conquistador who came to the village in the jungle and, on hearing
about the crocodile, decided to conquer its memory world and bring its contents
back to Europe for his King and the Pope. He is a bloodthirsty killer who took
into the Infinite City steel armour, swords, and black-powder weapons, and
those things have become part of the memories of the crocodile now. Moreover,
Jorge de Menezez’s violent nature has also exerted its influence. This makes
the Infinite City a place perpetually at war, divided between arquebus-wielding
factions of colourful man birds, all of whom fight eternally over its
treasures.
5. The Trade Winds are inhabited
by Xu Fu, a Chinese wizard from
ancient days who came to the village in the jungle in search of the mythical
Mount Penglai, the land where the Eight Immortals live, and whose fruit
provides eternal life. He entered the mind of the crocodile thinking it may be
there. It was not, but the power of his vision has created something like it in
the crocodile’s memory: a mountain-island in the middle of the great ocean – a
weird Shangri-la which the men from the sea are endlessly seeking in the
journeying.
6. The Underwater Ziggurats are
inhabited by Anak Wungsu, a Hindu
trader from Bali who entered the mind of the crocodile in order to try to find
things there to bring back for sale. His obsession with commerce has altered
the memories of the crocodile, such that the alien inhabitants of the
underwater ruins now create vast and complex trade networks, as frequently
riven by trade war and colonialism as the South China Sea in the middle ages.
7. The Primordial Swamp is
inhabited by Ebu Gogo. She is the
matriarch of an obscure branch of hominid from the Spice Islands, rendered
extinct by genocide and disease in an invasion by Portingale privateers. She
fled and ultimately found her way to the jungle village, and entered the
crocodile’s mind to start a new tribe. She breeds with the strange lifeforms of
the ancient times, and the crocodile now remembers its distant birthplace that
way – inhabited not just by early amphibians and reptiles, but by the hybrid
progeny of those creatures and bipedal hominids.
So that’s the second layer of the setting. There is then a
third layer, which is what effect the PCs
have on the crocodile’s memory when they enter. I’m currently thinking that
through.
Awesome work! One minor nitpick, though: crocodiles as we know them actually first developed during the Triassic period. If anything, the area that the Crocodile was born in would be filled with really weird Triassic reptiles.
ReplyDeleteThanks! I am not being too strict about time. This is a setting which has a weird Venice-like Atlantis in it, as well as Chinese sorcerers, Prester John and possibly even aliens. It is a sort of looking-glass reality - in which the first crocodiles existed in the Carboniferous age. ;)
DeleteAh, I see. Still, it would definitely work to have some Triassic critters: Having some really strange reptiles like Sharovipteryx and Longisquama would fit in quite well. They'd be ancient experiments in reptile evolution. Plus, there weren't exactly a lot of reptiles in that time period-mostly just tiny lizard-like forms.
DeleteAlso, question: Wouldn't there be quite a lot more dinosaurs? Crocodiles in the age of dinosaurs weren't exactly limited to the water-giving the crocodile memories of running around on land, hunting other animals would really add to the feel that it's from another time. Besides that, crocodiles as we know them were largely freshwater animals; it should have quite a few memories of dinosaurs from its hunts.
And for that matter, how do prey species act within the crocodile's mind? Would skittish animals be made more swift through the exaggerations of the crocodile's frustration?
Yes, there will be loads of dinosaurs in "The Memories of Ruin" section - don't worry! Some of them are last vestiges of the groups that died out at the end of the Cretaceous. The feathered avian types are all around too.
DeletePrey species are all quicker, yes. For example, some small and fast prey animals don't move. They "Blink" like the spell.
That represents the view a big cold-blooded creature like a crocodile would have of the movements of very fast small warm-blooded ones.
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ReplyDeleteThis is superb stuff. It also showcases the virtues of setting fantasy in the real(ish) world - which was, of course, the norm in fantasy literature before the Tolkien imitators flooded the genre with made-up worlds (as Tolkien himself did not). You get all these gleaming touchstones to fire the imagination and set off the inventions.
ReplyDeleteThanks. Yes, I'm enjoying basically pilfering all kinds of things from real world history, pre-history and mythology to include in this one. The real world is always going to be so much richer than any fantasy world a person can make up.
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ReplyDeleteWhat sort if art style are you considering for this book? To me it gives a strong Maori vibe. Could also envision it in a more abstract style...
ReplyDeleteYes, quite abstract and expressionist. I would love to have a Maori (or New Guinea) vibe to it, but don't know any artists who could contribute that!
DeleteYes, it might be hard to find an artist that can do a Maori vibe. Some of the images, drawings etc could be free to use since they're quite old, but I don't know exactly how that works.
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