The Therizinosaurus
Glade
The trees here – dying and drooping in the dim light of a
bleakly clouded sky – all bear long, powerfully gouged-out scars: bark torn
free in curved slices; big branches wrenched downwards exposing seeping wounds;
smaller branches stripped of whatever dead leaves once remained. This is the
work of the spectre of a beast which once lived off these trees when they were
lush and giving of fresh life and able to heal themselves. A remnant which
haunts them yet, just as they haunt the land here.
The spectre is of a therizinosaur: a shuffling bipedal shaggy-feathered
giant, standing a dozen yards tall, with long groping arms ending in sets of
claws up to four feet in length, and a high stretched serpentine neck. Its
downward curving mouth contains a rasping tongue. Its feathers are faded and
clumps are gone; its movements are shambling and drained of vigor; its eyes are
no longer hungry but sad and dead; but it moves still – half-corporeal,
half-mad, in a crepuscular mockery of what it once was.
The therizinosaur’s long scythe-like claws are used for
feeding – stripping bark and branches so that the creature can get at a tree’s
true treasures. While it could use them just as deftly for peeling flesh and
detaching limbs, its ghostly presence (an affront to the distinction between
death and life) is danger enough.
HD 9+9, AC 16*, AB +8, ATT Two claws (2d6+2)
*Is only half-corporeal and cannot be harmed by non-magical
physical attacks.
*Is accompanied by a nimbus of terror and despair. At a
distance this manifests itself as a sense of foreboding – a raising of the
hairs on the back of the neck (enemies are never surprised). Confronted up
close, or seen at any distance, enemies are either stricken by paralysis
(cannot move for 1d3 hours), panic (flee insensate in a random direction for 1d3 hours) or paranoia
(retreat into hiding somewhere for 1d3 hours) on a failed save vs. magic. After
the 1d3 hour period, if the victim is still alive, he or she has no memory of
what took place in the period except the vision of the ghost, indelibly marked into his or her psyche - and plagued by dreams in which the creature appears, communicating a sense of longing for unknown release (see below). The therizinosaur
has no particular hostility towards the living but will peel and strip them of
flesh as it would a tree if close enough to do so.
*Can communicate its mute grief with those who try to make psychic contact, and will plead to be led to living trees where it might find
freshness once more. If this is achieved it bestows its blessing.
The Blessing of the Scythe Lizard
The PC who is blessed can now tear physical objects with his or her fingers. He can do this in combat (doing d3 damage) or damage physical obstacles softer than stone within reason. His fingers can only be used for stripping or tearing, not for constructive purposes such as, for instance, climbing.
Now that's a monster I could really use! A real challenge for a fifth or sixth level party.
ReplyDeleteOnce again, you have made something that fits perfectly into this world you have made.
ReplyDeleteJust had a thought: How are the sizes of various creatures affected in the creature's memories? Clearly the crocodile was larger than a human in its prime; animals would seem smaller to it.
ReplyDelete