Tuesday, 3 January 2017

The Art of Reading RPG Books

When was the last time you actually read an RPG book cover-to-cover as though it was a novel? I have done so from time to time (most recently with Maze of the Blue Medusa), but much more often I approach them like a kind of literary flaneur. I dip in. I read a page here and a page there. Magpie-like, I gather bits and pieces of things that interest me. Sometimes this is just a flavour of inspiration that I take in a new direction. Sometimes it may just be a spark which sets my imagination off and running. When it comes to "crunch" I tend to scan through and identify the important bits and read them carefully. Sections of actual fiction never, ever get read. I probably read somewhere around 60-75% of the total content in the course of interacting with the book over time. 

This means that for me RPG books might as well be written in any order. In fact I wonder whether I wouldn't be better suited with an RPG book that would come in a folder and you could just pull out clearly defined sections to read - a completely modular setup. 

This also means that RPG books (in which the writing is complete shit as a general rule anyway) need to be really interesting at every turn if they're to be really successful. Each page has to have something good on it - preferably something which gives the reader ideas, in a presentable and quickly accessible way. The reader isn't engrossed in War and Peace. He's grabbing a book off the shelf and flicking through it, or sitting on the loo, or he's a player in a game idly perusing while his character is otherwise off-scene. The best book is one that works with that in mind. 

This is part of the reason why I quite like how Yoon-Suin turned out. I can't claim it being deliberate. But I think one of its successes is that when you open it up at a random page there is generally something on there that you can get interested in. It isn't just a page of blah, which is what you tend to get with most RPG books. 

16 comments:

  1. "In fact I wonder whether I wouldn't be better suited with an RPG book that would come in a folder and you could just pull out clearly defined sections to read - a completely modular setup."

    The original pitch for Savage Worlds described a three-ring binder with each bundle of rules coming as a packet of hole-punched sheets, so you could swap in and out the relevant subsystems for your game.

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    1. Yes, that's the kind of thing I want.

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    2. Yeah last year Jeff Russell (http://blessingsofthedicegods.blogspot.com/) and I were talking about that being a pretty ideal format for a setting book.
      Just want the city rules right now? Flip over to that zine.
      Want some extra disgusting creatures to play with next game? Pull out the bestiary and read it on the toilet.

      It's been a while since we've spoken about it but I think he's still aiming to release his Fellhold setting that way.

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    3. Sounds like a cool idea. "Behind Gently Smiling Jaws" is going to be a bit like that.

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  2. When someone comes up with the pdf equivalent of a folder system I think we've nailed it.

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  3. I've rarely ever done this after say the late eighties, or early nineties.

    The main reason is that after many years of doing so I noticed a trend in RPG writing - there is too much of it. Many books are filled with unnecessary material. It's like...they made a great game in 25-50 pages, but decided the book would be published with 100-200 pages no matter what.

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    1. I expect at one time this was to get a book to be long enough to justify actually being a book that could be sold.

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  4. Ah, yes the dreaded "color copy" as I call it. The useless fluff that only exists to fill the page, because the more stuff you get the more a focus group has predicted you will pay for it. Yes, I will toot my own horn as well. Once the rules part of my game were done, it still didn't strike the right note with me. They were just "rules", they had no point of view. I rewrote everything with my voice. A game system, especially one that you have created for yourself, has some reason to be beyond impressing chicks and generating wealth. There is some reason why your not giving your money to the man and his (her/its) army of monkeys...but I digress. Yoon-Suin has a great voice.

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    1. Thankfully I think that approach is dying off a bit. Who has time for a 300 page rule book? Unless you're a Pathfinder fan.

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  6. I adore Yoon-Suin's approach, along with Zak's Vornheim. So much so, I've thrown together a cyberpunk city kit to help 2020 GMs out (and others). Economy of language was essential, as the entire book consists of tables! You can download it for free here: http://neuralarchive.blogspot.co.uk/?m=1
    OSR sensibilty applied to the dark future! ;)

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    1. Yes, I knew of this already I think. Great idea!

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    2. Cool. If you ever get around to cyberpunk shenanigans again, I'd love to hear if you find it useful.

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  7. I used to enjoy reading RPG books a lot more than I do now. Just with my last purchase I noticed I tend to hop about, skipping the "what is an RPG" section without a second glance, taking in the major organizational headings, looking at sample PC's or monsters to see what the end-result is, going back to the front, etc.

    For me, it's less about being a novel and more about being a manual (which I realized after I typed it is ironic given this blog's title), by that I mean the goal is to impart a knowledge of a process, a system. How effectively and efficiently it teaches that is what makes it good for me.

    I'll agree with the sentiment above that some rulebooks have become self-indulgent, or poorly edited. There have been several recent incidences where a critical rule was buried in some introductory paragraph without demarcation.

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  8. A funny thing is that one of my players (in 5e) skipped the "backgrounds" section thinking it was just "ideas on how to roleplay your character" and didn't realized that up to 50% of your skills proficiencies come from your background... :D

    I agree with you that the best RPG books are those that are entertaining and *inspiring*. I'm not 100% sure of the "any order" part though - organisation does matter.

    Ancalagon

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