[This is the introductory section to a volume of Behind Gently Smiling Jaws.]
Introduction
In the crocodile's youth, before it moved
upriver and ensconsed itself in the lake in which it now dwells, it travelled
the oceans - and saw a city on the coast, a kind of ancient Venice from the
time before Venice was even a muddy village of barbarians who might one day
become the Veneti. A place of rose-coloured stone, quaysides, domed
towers and canals, which is nowadays not even the dust of a ruin or the merest
rumour of human construction. That ancient coastal city still looms large in
the crocodile’s imagination: a nest of bipedal creatures which have become
attenuated by time and incomprehension to be something in its memory now like
birds - their colourful clothes, which the crocodile did not understand, it
interpreted as akin to feathers; the shouts and calls of the sailors blended in
its mind with the cries of the gulls; their fishermen reminded it of seabirds
stealing fish from beneath the waves. That is how those ancient human
inhabitants are now constructed in its mind.
The buildings were a mystery to it and what it
comprehends of architecture, it thinks of as a sort of endless jumble of
hive-like mounds endlessly repeating, a fractal structure that a human would
recognise as a never-ending repetition of canals, domes, quaysides, towers,
minarets, walkways, apartments...a city with no end, but a city with no rhyme
or reason. A chaotic mess crawling with half-birds burrowing in and out of its
labyrinthine and meaningless doorways, windows, hallways and alleys. A
bewildering pseudo-settlement, an Escherian nightmare, which looks as though it
has all the things a city has and has none of them... yet also oddly and almost hideously beautiful,
because if a crocodile is capable of feeling awe, it felt it studying that
ancient city from afar.
The Coming of the Naacals
The
Naacals who were attracted to the Ancient City on the Water came there for that
hideous beauty. The impossibility of it – the sheer, galling size and scale of
the incomprehensible catastrophe of architecture before them – enlivened their
senses and intellects like nothing else. Some came to study its illogical forms
as a new category of logic. Others came to attempt to catalogue its contents.
More came because living in it elevated their creative, mathematical or
metaphysical capacities to new levels of nihilistic ecstasy. Many came simply
to bathe in the delicious confusion of its construction. Finally, some came to
dance and fight and make music in architectural surroundings which they had not
only never thought possible, but never had the capacity to imagine.
These
groups inhabit the city still, in places. Over time they have become stranger –
more and more focused on the task which they came to achieve (as though the
only way to preserve their sanity in their unusual surroundings was to
sacrifice all extraneous interests until that became an insanity in itself);
or, alternatively, so well adapted to the confusion around them that their
minds have become so akin to the city itself that the structures and
architecture of their thoughts are no longer remotely human.
The Coming of Jorge de Menezez
Jorge de
Menezez is a Portingale conquistador who sailed to the Spice Islands and
brought fire, steel and blood with him. When he had finished his theft and
murder in the Moluccas he sailed to Paradijs Kolonie in search of more. He was
struck by the savage beauty of this new land and together with his brigandish
crew struck out into the interior; his comrades each died one by one, and in de
Menezez’s solitary jungle wanderings he became half-starved and more than
half-mad. Leafing through his Bible brought him to the book of Daniel; he now
believes himself to be the potentate of the Fifth Empire, fated to unify the
entire world under one spiritual whole to usher in the second coming of Christ.
In his
wanderings in the jungles of Paradijs de Menezez eventually came to the Lady of
the Lake and she granted him passage to the crocodile’s mind after he insisted
that no gate or harbour could ever refuse him entry. Discovering the Remembered
Ocean he sailed across it in search of a new home in which to gather about
himself an army to lead back to Europe in order to make Christendom his own.
Jorge de
Menezez now makes his home in a great citadel where the Ancient City on the
Water meets the Remembered Ocean. The half-birds living in his fortress prepare
endlessly for the coming Reconquista of
the real world - forging weapons and training in conflict; constructing newer
and higher walls, battlements and quays; and building boats to sail the canals
and shallow seas around the citadel. They wield cannons, black powder firearms,
and other such creations of his memory, and work with a military zeal to
further his ends.
But as
with all of the Seven, Jorge’s manic puissant energy distorts the memory-stuff
of the crocodile’s mind, warping what already existed there and creating new
mythago-things from its substance. His crew – all eight-dozen-and-one of them –
now inhabit the Ancient City on the Water too, with rival citadels of their own
- like 97 shattered fragments of a mirror reflecting Jorge de Menezez’s
megalomania back at him. Before he can return to Christendom at the head of his
vast horde of half-birds, de Menezez must defeat all of his enemies in the Ancient
City and bring it entirely beneath his sway, so that no possibility remains of
his being undermined while his task is not yet complete. Throughout the
labyrinth of canals the drums of war are beating, and the sky here and there is
already darkened with the aftermath of cannonade…
DMing in The Ancient City on the
Water
The Ancient
City on the Water has at least three modes of adventure. As wandering
vagabonds, the PCs might simply risk their lives in search of Naacal treasures
to sell back in Paradijs Kolonie – probably using de Menezez’s citadel as a
base. This will typically lead them to entanglements with the strange remnant
Naacal populations of the city. Braver or more foolhardy, they might become
involved somehow in de Menezez’s efforts to conquer the Ancient City – whether
in support of it or otherwise. Finally, they may decide that they wish to take
on the challenge of burgling the citadels of some of his 97 crew, or indeed the
mighty citadel of de Menezez himself, for the treasures which surely lie
therein.
In this
chapter, you will find everything you need to construct material for gaming
sessions set in the Ancient City on the Water – adventure locations,
encounters, treasures and more.
That is a sizable number of citadels.
ReplyDeleteEach level of this Crocodile's mind could be an entire campaign in and of itself.
ReplyDeleteI love it.
That's the idea! What started off as a megadungeon is now something a lot bigger....
Delete