[Each level of Behind Gently Smiling Jaws contains a number of Naacal communities of different types. Here is an example.]
Naacal Logicians
A group
of Naacal mathematicians who traveled to the Ancient City on the Water long ago to study its form. They were obsessed with the random and haphazard nature of its structure and riven by arguments over whether the city’s organization
represents illogic, ab-logic, or a form of logic not yet given comprehensible
analysis.
Members
21-40 0-level Naacal logicians, each with a 1 in 6 chance of having 1 to 6 levels as a magic-user. Randomly select a leader; the logicians do not consider power to be the best arbiter of right to rule.
7-12 martial automatons of random types.
7-12 servitor automatons.
The logicians are either fully sane (1-3), half sane (4-7), fully insane (8-11), or slumbering or inert (12).
Sane:
The logicians either 1) remain engaged in serene and blissful study; 2) have
abandoned their quixotic efforts and wish to return to the Unremembered Island;
3) are riven into disputing factions who no longer communicate with one another
(divide the logicians, guardians, servitors and any other servants or followers
into d4 groups).
Half-sane:
The logicians either 1) are convinced that they have made extraordinary
breakthroughs and cannot be disturbed, and have become highly hostile as a
result; 2) are constructing a new vast piece of apparatus which will enable
them to transmute the ab-logical into the merely illogical; 3) are searching
for human subjects to replace their brains with those of half-birds in the hope
this will give new insights into the crocodile’s unconscious thought processes.
Fully
insane: The logicians either 1) have developed a new language purely comprising
logical concepts such as YES, NOT, OR, NOR, AND and so forth, and have
forgotten how to communicate normally; 2) long ago had their servitors conduct
brain surgery on themselves in order to better comprehend ab-logic, resulting
in completely inchoate reasoning which prevents them from functioning as human
beings any longer (they are either 1 – catatonic, 2 – frenziedly hostile, 3 –
in a fugue state, 4 – in high sexual arousal, 5 – creating insensible diagrams
obsessively, or 6 – breaking their own equipment or the structures of the city
itself, at any given time); 3) have gained genuine insights into the ab-logical
construction of the city, but this has warped their thought processes, blending
the human and the reptilian and causing the logicians to become cannibalistic
and debased.
Slumbering/inert:
The logicians either 1) long ago decided that they must render themselves inert, because the
Ancient City can only be constructed on the basis of dream logic; 2) became despondent and went into a deep sleep to wait for the end of time; 3) became so obsessed with their calculations that they could no longer perform basic tasks such as eating and drinking and were put into sleep by their servitors for their own safety.
Treasure
The Naacal Logicians have Treasure Types A, N and O, and 2d6 entries from the Naacal Logician Equipment Sub-Table:
Dice
|
Item Type
|
Value in Paradijs Kolonie
|
Item Type
|
Value in Paradijs Kolonie
|
1/11
|
2d6 sheafs of
equations
|
50 thalers
|
Silk robes
|
1750 thalers
|
2/12
|
2d6 sheafs of
diagrams
|
100 thalers
|
Logic-based game
akin to go
|
2000 thalers
|
3/13
|
Quill pen of an
unknown bird
|
250 thalers
|
Scroll of logic theory
|
2500 thalers
|
4/14
|
Astrolabe
|
400 thalers
|
Scroll of pure
maths
|
2750 thalers
|
5/15
|
Telescope
|
500 thalers
|
Ceramic tobacco
pipe
|
3000 thalers
|
6/16
|
Compass
|
750 thalers
|
Scroll of
diagrams of famous mazes
|
3500 thalers
|
7/17
|
Model building
|
900 thalers
|
Scroll of
celestial charts
|
4000 thalers
|
8/18
|
Abacus
|
1000 thalers
|
Scroll of dream
interpretation
|
5000 thalers
|
9/19
|
Quipu
|
1250 thalers
|
Rod of ESP
|
7500 thalers
|
10/20
|
1d6 steles of
glyphs
|
1500 thalers
|
Idol of Seshat,
goddess of mathematics and writing
|
10,000 thalers
|
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