Monday, 7 August 2017
Where's Wally? (or "Waldo") and the Shadow Fantasy Genre
Readers of this blog are familiar with the fantasy genre and all of its thoroughfares and highways, as well as its dark alleyways and nooks and crannies. You know your way, like everybody, to Tolkien and Martin, Brooks and Goodkind, Donaldson and Jordan. You also know how to get off the beaten track and find Bellairs, Bunch and Dunsany. But are you familiar with what goes on outside the city gates, in the places which don't appear on the maps at all?
I'm not talking about the kind of fantasy literature that exists outside of the fantasy section of the book shop because it isn't marketed that way (Attwood, Calvino, Borges). I'm talking about fantasy works that truly live in the shadows, away from the gaze of the experts, in old children's books, board games, card games and boys' own comics, all of which can be far richer sources of inspiration than what you might find recommended to you on Goodreads. This tends to be because this style of fantasy - what I am going to call the shadow fantasy genre - is not created for fantasy fans or people who are knowledgeable about the genre, meaning the creators have considerable license to let their imaginations run riot.
I know of no better example than Where's Wally? The Fantastic Journey. In the first couple of Where's Wally? books Wally is just wandering around like a tourist in real-world locations or else appearing at various historical events. But as the series go on things get strange as the creator, Martin Handford, starts to go off piste. In "The Great Ball Game Players" four teams seem locked in an endless competition to throw each other's balls down a bottomless hole. In "The Ferocious Red Dwarfs" a pseudo-Chinese army battles against, well, a load of ferocious red dwarfs. In "The Battling Monks" two orders of holy men representing fire and water wage eternal war against each other. And in "The Knights of the Magic Flag", well, this happens:
These creations do seem to owe something to established fantasy fiction and also to fairy tales (there is an Arabian Nights style scene in this book, as well as one that seems to pastiche D&D, complete with fire-breathing dragons lurking in tunnels being pursued by incompetent "hunters"). But the freedom of creating a picture book for kids, and the lack of any sort of requirement to appeal to hard-bitten fantasy fans, means that Handford can just throw different elements around and see what sticks. "So there is this pseudo-Chinese empire. And it is under attack from red dwarfs," is not interesting enough to be the plot of a fantasy novel, but it doesn't need to be - it's practically just free association, but quite productive as a result. You could make a D&D campaign out of that easily.
Video games can have this quality too, of course - in fact they may be the most obvious location of shadow fantasy works. Just look at Zelda, Mario, or the Final Fantasy series. But more traditional games shouldn't be overlooked. When I was a kid I remember spending a lot of time playing fantasy top trumps with this set - check out the "orc", the "elemental", the "vampire", the "golem" and the "fool"; what's the implied setting, there? It isn't D&D, is it? Those pictures seem self-evidently to have been painted by somebody who knew a little bit about the fantasy genre, but not much, and comes up with something that is in my view not just charming but also really quite intriguing and unique.
The shadow fantasy genre - keep your eye out for it. It can be found in the strangest of places.