Saturday, 5 October 2019

Virtuosity and Practicing RPGs

Practice makes you a better DM and a better player. But it's not something you can practice on your own. This is significant.

When a human is able to practice a skill on his or her own, it can result in a level of accomplishment that seems to the untrained eye to be practically superhuman - a point at which the practitioner's technical ability is such that his or her movements manage to be both so effortless and yet so full of energy and precision that it does not seem possible for something to be so simultaneously relaxed and powerful. Check out Paco de Lucia here, for instance - there is more strength and volume in his index finger naturally strumming than I could muster with a plectrum and a full arm swing:


Or the performance of this Okinawan master karateka, so gentle and soft, almost, and yet done with such strength:



Or the way Jimmy Chamberlin drumming live somehow looks like he is both pre-programmed (so precise) and yet also hitting the drums at random:



The only way to approach these levels of skill is to practice. A lot. On your own. Single-mindedly. Al di Meola once said in an interview that he basically played the guitar 8 hours a day, every day, when he was growing up. This is how you get this kind of result:




And to put a stop to all this YouTube stuff, here's Keith Brymer Jones speaking quite nicely and simply about certain elements of all this:




Being a DM or an RPG player is not a skill anybody can practice for 8 hours a day - unless you have really available friends, or slaves, or something. And it's not something you can just sit down and do because you "have to". That's because you can't do it on your own. But that's only if you take a narrow view of what constitutes practice. Think about how much time each day you spend:

-Talking to people (telling them what to do; making them laugh; arguing with them, whatever)
-Listening to people
-Daydreaming
-Making decisions
-Pretending to be somebody you are not (you do it all the time - admit it)

And consider that reflecting on those activities and making efforts to improve them will also make you a better RPGer.

6 comments:

  1. There's also something to be said for a GM learning the rules of a game well enough to flow with it and improvise in the spirit of it, which is something I always appreciate as a Player.

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  2. Listening to people is so important. I think grad school (counseling) made me a better DM.

    ReplyDelete
  3. Conversely, I think being a DM has made me a better worker.

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  5. Being a vampire made me a better DM!

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