Thursday 22 December 2022

"A Thing of Fierce Beauty"

You know you have a good campaign going when the players invent their own Wojak political compass based on events in the game (in this case high/low/bear/not-bear, with the high/low axis representing how far up the Three Mile Tree the inhabitant of the cell is, and bear/not-bear being, well, how bear-like they are). It is possible to make at least a little sense out of it by reading the comments here, but sometimes these things are best left unexplained, and simply displayed in all their weird glory:


The campaign has now run for almost two years, with what must be in the region of 80-90 sessions. We play most weeks, with gaps for holidays, marriages, births, and so on. I'm not sure whether it is a symptom of my killer-DM style (we've lost 21 PCs in total so far), the cripplingly slow level advancement of BECMI, or the tendency for the players to get sidetracked pursuing lengthy 'projects' with almost no return in the way of gold (like escorting 500 women they had rescued from a sinister swan queen through the wilderness on a 'death march'' that seemed to last for about ten sessions), but nobody has even reached level 7 yet except for the party's single thief. At this rate, in another 90 sessions, we might actually get somebody to level 9. 

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