Wednesday, 3 May 2023

On Feudalism, Ruin, and the Post-Apocalypse

Solomon VK has been writing some excellent posts about the unlikely interface between SF and feudalism (see here and here). What is the appeal (he asks and sets out to answer) of 'feudal futures' such as Dune or, if we are thinking about RPGs, Fading Suns?

I only wish to add a footnote to his inquiry in observing that real-world feudalism often developes as a response to near-apocalyptic collapse of relatively advanced civilizations. In history, we tend to see feudal structures emerging when a 'golden age' has ended and a 'dark age' is underway. Hereditary local lords were the defence structure in dark ages Europe against Vikings, Magyars and the like in the period of decline after the fall of Rome. Similarly, in Japan, feudalism developed in the period of anarchy and civil strife at the end of Heian period, with the samurai emerging as a military caste to secure the estates of magistrates (or to protect farmers from rapacious aristocrats). In a time of declining living standards and a collapse in order, the basic feudal trade-off - in which the local lord offers people protection in return for them keeping him well fed - makes pefect sense.

It seems to me then the 'feudal future' aesthetic of collapsing intergalactic civilisation combined with a splintering into feudal 'houses' or similar makes a kind of sense. And this is probably why feudal future settings often seem to have a strong aesthetic of ruin or even post-apocalypse. In the real world, knights frolicked in the ruins of the Roman empire, and in the feudal future it therefore seems natural that their interstellar equivalents would find themselves inhabiting a galaxy peppered with ruins of a much more advanced civilisation. 

There is I think also a more basic psychological impulse at play in the feudal future: a recognition that when humans are confronted with something vast and unknowable many of them will prefer to fall back on an any-port-in-a-storm mentality to physical security. Imagine if the entire galaxy around us was open to human exploration and travel - and, by the same token, our civilization was open to everything that the galaxy itself contained. I can easily imagine the reaction to that being the pledging of loyalty to anybody promising stability and security. Stretched across a solar-system of galaxy-spanning civilisation and a division into many 'local' feudal houses seems plausible.

Finally, it is probably worth mentioning that there is something indestructibly romantic and intoxicating about high chivalry and its juxtaposition to future technology. The future, from where we are standing, looks raher inhumane and alienating; how much nicer to imagine it being something more like Robin Hood, Henry V or El Cid.

18 comments:

  1. More cynically we're bound for neo-feudalism if crony capitalism keeps gleefully greasing the social ladder's rungs. That horror at the scale of space could just be the cherry on top, an excuse to proclaim formal nobility they'd always felt was their due.

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    1. Yeah, I had thought about mentioning that - Joel Kotkin's book on it is excellent.

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  2. I've often made the point that Dune is prescient regarding the dead-end of computers. Similarly, all forms of government are artificial, flimsy, and shallow dead-ends. The last (and only enduring) form standing will be that of extended families, of the visceral and irreducible physical facts of humanity: Leto lay between Jessica's legs, with the result that Paul was born from between Jessica's legs. That sort of thing is real in a sense that none of the isms can ever be.

    Further in the direction of D&D-land is the similar contrast between the tangible reality of silver and gold vs. the abstract unreality of digital and paper fiat currencies. Again, all the paper and glowing rectangles in the world can't compare with the feel of gold, silver, and gemstones held in one's hand.

    The far future will have no computers, governments, or artificial monies. Instead, family clans will own spaceships and will keep their gold, silver, and gems in iron vaults guarded by a man, his brothers, his cousins, his father, his sons, and his uncles. When they buy something, they will get the gold out of their vault and hand it over to the seller.

    The future looks a lot more like the past than it does the present, which is only a weird and vapid interlude.

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    1. You've made this point here before and I am inclined to agree. The far future is religious and concrete. It is by now quite plain that people who live an 'extremely online' life don't want to reproduce (it's a 'revealed preference'), so by definition only the people who are inclined to living in the physical world will have kids. Eventually this will solve our problems. Sadly it'll take too long for those of us currently alive to see it!

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    2. Although despite genetics, there's still recruiting into the life. You'd think a mighty withering would happen to, say, a church that chose celibacy for its priesthood. But 1000 years pass and, while declining, it's still very much around.

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    3. "It is by now quite plain that people who live an 'extremely online' life don't want to reproduce (it's a 'revealed preference'), so by definition only the people who are inclined to living in the physical world will have kids"

      The only problem is that group reproduces like folk goblins or doppelgangers: by taking children from those of us who prefer to exist

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    4. I think anti-natalism is a very strong impulse and will get stronger, but by definition the people who have lots of kids will be those who are immune to it, and the kids will have a high likelihood of being immune too. In the end this will mean it will lose.

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  3. The Feudal arrangement is easy to grasp, the structure can be visualized in charts of landowning aristocracy and it is static or stable with persons coming and going. This is more than just 'manageable' with RPGs, it is pleasing or comforting to players involved, the world makes sense.

    I don't believe the modern world of global finance and mass brainwashing is comprehensible, but even if it were the power structures are now invisible being deliberately hidden.

    I don't care, I enjoy history. In the middle ages of Britain, or several recent centuries in many parts of the world people knew their king, and ultimate power and justice manifested in a single fragile human body who could be replaced and justice reoriented. I think RPGs thrive on gamers being able to visualize their world, and sad as it sounds I don't think in the real world we are very good at doing that anymore.

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    1. Yes, I agree with those observations.

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  4. Funny, I just read The High Crusade yesterday and it basically slaps you in the face with the same idea.

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    1. I'd never even heard of that book. Not a big Poul Anderson fan, I have to confess.

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  5. There's part of me that would assert that by, say, the 12th century Renaissance, Western Europe had grown sufficiently to at least overlay the 'glory that was Rome'. Likewise, some historical fiction (itself an inspiration of Feudal Futures) portrays a fairly robust, growing medieval world - the mind goes to some Victorian adventure stories.
    But the Feudal Future basically always seems to posit a retreat from the world of industrial mass democracy. That image of the break, the fall is accordingly heightened - especially so that it can travel between the stars.

    Anyway, interesting continuation of the discussion. Some of this will have to go into the final part of the series...

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    1. Yes, but wasn't high feudalism also at its epogee when Europe was in utter chaos in the 1300s?

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    2. I don't think so. Feudalism, at least in England, was already on the retreat then, after both Oxford and Cambridge were founded, which furnished the Crown with obedient, capable and learned bureaucrats, instead of wilful, stubborn, entitled and quarrelsome knights. Feudalism was indeed a solution for a dangerous time, but the minute that danger passed, other groups would, could and did supplant the knight. this was already underway in the 1150's in England

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  6. Professional medievalists insist that feudalism may not be a correct tool to analyze historical societies. Here's a popular breakdown:
    https://www.thoughtco.com/the-f-word-feudalism-1788836
    Feudalism clearly is, however, a great concept for developing fun fantasy worlds with a medievalism aesthetic in games and novels (fantasy, sci-fi, or other genres). Because feudalism is associated with the Medieval, and because the complex of ideas that historians call Medievalism has one face that is grotesque and barbaric and another face that is heroic and chivalric, any imagined medieval or pre-Industrial society can inspire games and fiction about heroes in the face of a grim, and even apocalyptic, feudal reality.
    Yet it's possible to use the ideas of the "feudal" and "medieval" to imagine an aesthetic of growth and positive change with the ideas. I think of the progress of civilization embedded in the game Pendragon, or this blog post about a non-apocalyptic world:
    https://pilgrimtemple.blogspot.com/2018/01/a-vernal-world.html
    (I apologize if I seem to be on a contrary streak.)

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    1. Well, I think you need to refer to the medieval system of law and economy as something and feudalism is a rough and ready shorthand. Professional medievalists are probably like other scholars in often wanting to insist that common parlance is wrong about something. I'll keep on using the word! ;)

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    2. Re: the shorthand use of the word feudalism, I had a sudden flashback to a time when you put the word neoliberalism in scare quotes 😉

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  7. We're all just one sizeable solar flare away from having this cake served.

    Imagine the fight to get to the precious few graph calculators that survive the wipeout.

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