Monday 6 November 2023
The Sunday Seven, 5th November 2023
In this new feature, I'll be posting seven links to items of interest each Sunday - and I'll be calling it, unimaginatively-but-appealingly-alliteratively, the Sunday Seven. Here are this week's:
1. 'How Difficulty Class and the d20 Engine Ruined Roleplaying', at Mythlands of Erce. This is a blast from the past - an echo of those great blogposts from long ago whose calls still reverberate in the sunset-lit mountains of our memory. It's also funny. Worth reading.
2. Mythic Bastionland will soon be released on Kickstarter. I don't normally go in for hype, but this one seems like it may be worth it.
3. A commenter, Nick, recommended an old Ravenloft adventure to me, called Castle Forlorn - which among other things apparently included time travel as a significant feature. I am persuaded this one is worth buying and reviewing.
4. At Methods & Madness, the author is carefully and dutifully re-reading the AD&D 1st edition DMG (the latest post being this one). People used to do this sort of thing more, and there is value in it; I learned today that AD&D assumes a 1% backfire rate on the use of wands - something which I had never noticed before, and will I think implement.
5. I have just finished reading William Goulding's The Inheritors after it was recommended by a commenter on the blog. It is a phenomenal read, and perhaps the best example I can think of of an author grappling convincingly with the task of plausibly representing non-human consciousness.
6. I tend to put Freddie de Boer into the 'fevered egos tainting our collective subconscious' category, but a recent(ish) post by him makes some interesting points about AI art.
7. On the other hand, this piece from The Spectator, on broadly the same subject, makes terrifying ones.
Posted by noisms at 06:02