Just to expand briefly on what I wrote yesterday; I think the best way to sum up what I was trying to say is this. I don't really like the d20 system, and I'm certainly no fan of 3rd edition D&D, but there is no doubt that it has been used to do some really creative things - from Iron Heroes to Jade Dragons and Hungry Ghosts to Nyambe, African Adventures. But the thing is, we have things that are even better than the d20 system: we have OSRIC, Labyrinth Lord and Basic Fantasy. These rulesets can surely be used to create products that are equally if not even more interesting and innovative than anything that the d20 market has to offer, if only we get off our backsides and do so, rather than forever referring to what has gone before.
In the comments to my previous post, the point was raised that "modern gamers" are probably hard wired not to appreciate systems like OSRIC because they are so used to a completely different set of role playing sensibilities. I think that's overstated, because we don't know what the popularity of forward-thinking OSRIC products would be given that nobody has tried making one. But even if it's just for the sake of our own hobby and our own entertainment (as self-confessed "old schoolers" or "retro gamers" or whatever label you prefer) I think it's important that we use these tools that we have to try out new things -because the alternative is stagnation.
What do I mean by "trying out new things"? Off the top of my head, here's an example: I once tried to create a setting for pre-colonization, aboriginal Australia, which mixed native legends with the Cthulu mythos. It was going to be a kind of stone-age Call of Cthulu affair of Bunyip, Star Spawn and Rainbow Snakes. To make it I was using a mixture of 1st and 2nd edition AD&D rules and had no ambitions for it as a distributable product. But this was before I knew about OSRIC; nowadays I would have used that. And if I'd been properly satisfied with what I had, I would have been able to publish it as an OSRIC-compatible OGL product. That's an amazing advance, and one I think more people should be taking advantage of.
I'm not saying my idea was particularly good or interesting or worthy of publication. But at least it would have been something different for old schoolers to play. And surely that would have been a good thing, no?