'A predatory Krell, which inhabits a cave under this vessel, has stolen the Skull of Salt,' explains the Sprite. 'This is our most precious relic, given to us by Father Sea, which, by its magic, keeps the sea and fresh waters of the world separate. We must have it back.' The Sprites give you a magic potion which enables you to stay underwater without needing to breathe, and then show you to the Krell's cave beneath the wreck. The entrance tunnel descends vertically into the sea-bed. Swimming down, you notice that the walls are heavily pocked with wide, deep holes. Will you continue swimming down into the cave (turn to 105), or stop for a moment to look in one of the holes (turn to 89)?
I love how matter-of-fact that is. Oh yeah, just a potion to let me breathe underwater. Ta for that. Cheerio then!
Look into the holes, I say. Maybe we can learn something about this krell.
ReplyDeleteIt's in the hole!
ReplyDeleteYes I think we must look into the holes.
ReplyDeleteIn the holes!
ReplyDelete(nevermind how matter of fact the potion is: "here's a Skull Of Salt, that doesn't get dissolved in water over time, and magically keeps the salt and fresh waters of THE ENTIRE WORLD separate!" What does the Krell want with the Skull? My bet is that even if we get the Skull back the Sprites are up to no good...)
Word Verification is "esessic" which sounds mystical!
Maybe there's treasure "in one of the holes" (turn to 89)
ReplyDeleteholes and then lets get out of here. i am scared of underwater caves!
ReplyDeleteIn order to ramp the Freudian context of this phase of the adventure to 11. I vote that we poke about with the holes.
ReplyDeleteWhoa there! I'm just here to loot & pillage... now I gotta keep salt & fresh water from mixing? I'm just a simple pirate...
ReplyDeleteLook into the hole (I bet it's the wrong answer)
ReplyDeletei agree, lets check out the holes, we wont die. probably.
ReplyDelete