So the book will provide a means for generating these social webs and ideas for operating them. This is the kind of thing I am working on - the fence - which is one archetype who the PCs will come into contact with.
Dice
|
Appearance
|
Personality
|
Twist/Spice
|
Specialism
|
Traits
|
1
|
Grossly fat
|
Pompous and pretentious
|
Consults a dice or pack of cards when
deciding on the price.
|
Coins
|
Untrustworthy
|
2
|
Skeletally thin
|
Lascivious and suggestive
|
Is French, German, Spanish, Italian,
etc., with contacts abroad.
|
Art
|
Powerful
|
3
|
Strikingly handsome or beautiful
|
Blunt and dismissive
|
Is accompanied by a monkey, parrot
etc. who he/she makes a big play of asking for appraisals.
|
Furniture
|
Weak
|
4
|
Goitred and deformed
|
Boorishly talkative
|
Is blind and appraises items through
touch/smell.
|
Weapons
|
Connected
|
5
|
Decrepit and old
|
Quiet and reserved
|
Is possessed by a demon (of a
randomly determined type): has the untrustworthy, powerful and miserly
traits.
|
Minerals
|
Foolish
|
6
|
Wiry and sinuous
|
Hateful and suspicious
|
Has a peg leg and keeps money in the
peg.
|
Jewellery
|
Miserly
|
7
|
Muscular and powerful
|
Flies into impotent rages
|
Is an “exotic” from Africa, India or
the Americas.
|
Flora
|
Untrustworthy
|
8
|
Missing an eye, ear, nose or tongue
|
Friendly and welcoming
|
Has a strange predilection which can
convince him to lower or waive fees.
|
Coins
|
Powerful
|
9
|
Youthful and fresh-faced
|
Nervous and constantly sweating
|
Communicates only by whispering to an
interlocutor.
|
Weapons
|
Weak
|
10
|
Red-nosed and consumptive
|
Shifty, never making eye contact
|
Gives discounts for those who can
beat him/her in an arm wrestling match, chess game, drinking bout, etc.
|
Jewellery
|
Connected
|
11
|
Warty and ugly
|
Aggressive and confrontational
|
Has a boil which constantly oozes
pus.
|
Fauna
|
Foolish
|
12
|
A small person
|
Painfully shy
|
Only communicates from behind a
curtain - keeps true identity secret.
|
Art
|
Miserly
|
A fence has one specialism. Generally
a fence is happy to make an introduction to another fence (from among his contacts or allies) for a fee or a favour (typically doing something to harm the interests of a rival).
An untrustworthy fence has a
1 in 6 chance of passing information about a client on to robbers (from among
his contacts or allies), with the aim of getting a cut of the takings from a
robbery.
A powerful fence has twice
the ordinary level of resources.
A weak fence has half the
ordinary level of resources.
A foolish fence gives
+d6x10% to all prices. A miserly fence takes +d6x10% from all prices.
A connected fence knows a
royal or noble.
Resources
A fence has TT: A, and a
slush fund of 2,000 guineas. He or she also has d6+5 guards or retainers (1st
level fighting-men) and access to a pool of as many hirelings as he or she can afford.
Contacts, allies, and rivals
A fence knows d3 collectors
for his specialism. He also has d3+3 other contacts (determine using table
below). One is a rival and one is an ally.
Dice
|
Contact/Ally/Rival
|
1
|
Fence
|
2
|
Robbers
|
3
|
Minor investigators
|
4
|
Assassin, brothel madam, pub landlord
|
5
|
Doctor
|
6
|
Major investigator
|
This type of thing is still a work in progress, but you can see what I am aiming for. The DM creates a limited social network during campaign setup, which to a certain extent generates itself - as contacts have contacts, allies and rivals, who can (if desired) be further detailed and given their own contacts, allies and rivals, allowing the network to expand. This can also be done on an ad hoc basis during play. The PCs may know a fence who specialises in weapons, but they have brought some weird coins back with them through their portal. Their fence introduces them to a contact, a fence specialising in coins, who previously was just a single phrase jotted down, but who can now be fleshed out and given his own set of contacts, allies and rivals. This new fence may have a rival, and agrees to take on the coins and sell them if the PCs agree to spy on that rival. And so on.
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ReplyDeleteYou mentioned "TT:A" here (and I noticed similar in Yoon-Suin). I suppose it means Treasure Type A - but could you tell us what version of rules do you use? Which Treasure Table?
ReplyDeleteYes, Treasure Table A. I use the Rules Cyclopedia/BECMI.
Delete