I receive, daily, hundreds of emails clamouring for more news about Behind Gently Smiling Jaws.*
The project has evolved. This is because I have come to a conclusion about imaginary worlds: you can make people care a great deal about what happens in an imaginary world (like Middle Earth), but you can't make people care a great deal about imaginary worlds within imaginary worlds (like, say, what happens in a series of fantasy novels written in-universe by Frodo Baggins). You might enjoy reading about them, but only in a slightly arch, academic kind of way. There is one too many levels of remove. What happens within the dream-world of a crocodile which itself inhabits an imaginary world has a similar kind of feeling to me. It is an intriguing concept but hard to get interested in as a place to run games.
The only solution is to imagine the pre- and post-apocalypse that occurs when what is inside the crocodile's head gets out into the real world.
This means a three-volume set:
- The pre-apocalypse. Beings from the crocodile's mind are manifesting themselves in the real world - or are they? The PCs belong to, or are introduced to, a hidden underworld of investigators, scholars, conspiracy theorists and paranomal enthusiasts trying to find out The Truth.
- The post-apocalypse. Flocks of billions of man-sized birds darkening the skies. Goetic demons stalking abandoned shopping malls. Armies of early hominids marching across the land in the furtherance of a holy crusade they are incapable of understanding. Ghosts of dinosaurs hunting in the ruins of deserted cities. Frog-men worshipping Chinese dragons in mountain temples. You get the drift.
- The new reality which is ushered in. The Naacals have brought the Unremembered City back into the physical realm, and have begun to use it to colonise the stars.
So, basically, something a bit like Call of Cthulhu, something a bit like Gamma World, and something a bit like Traveller, all in one slipcase.
*This sentence may not be entirely accurate.