Crawling-hopping-belching-and-chewing
A squat
amphibian with squalid brown eyes and claws, it is reminiscent of toads, fat
swollen grubs, and hairless flabby bellies. It has a vile stink, like dead
leaves, mud and rotting refuse. It belches gas and squirts poison, and gurgles
strange noises into the jungle at dusk.
HD 5, AC 16, AB +6, ATT 1d6/1d6
*If both claw
attacks hit, pulls to mouth and chews for 2d6 damage per round, hitting
automatically, until death of the victim)
*Squirts milky white poison to its rear in a 6’
cone spray, melting flesh for 1d6+3 damage and permanent disfigurement of -6 CHA,
or -2 CHA on a successful save
*Belches gas in an 8’ cube in front of it, causing
incapacitation from vomiting for 1d6 rounds, or 1d3 rounds on a successful save
*Gurgles
and croaks; these are audible at a distance of a mile – those hearing are made
magically curious and must approach on a failed save by the appointed dice
roller for the party
Killing-with-claws-and-beak
If the cassowaries
have a devil, this is it. A blue crested big bird with bilious eyes and brutal
talons. It is the height of tall man and seeks to slice at the kneecaps, groin
and belly with its reptilian feet. It has the utter implacability and
unhesitating aggressive initiative of a gull digging up clams or a crow
carrying off a baby sparrow.
HD 4+4, AC 16, AB +7, ATT 1d6/1d6
*Roll
a d3 on a successful hit – 1 indicates the knees, 2 the groin, 3 the belly. The
target must successfully save vs death or be permanently lamed (half movement
rate), castrated (incapacitated for two weeks), or eviscerated (death)
Quietly-thinking-in-the-dark-forest
A black,
undead husk of a tree that was sucked and gnawed and leeched to death by bugs,
parasites and disease. Its soul inhabits the ruin of its former body, listening
to the life of the jungle around it in suspicious fear and feeling itself
slowly rot – the fungus burrowing into its corpse, the worms eating its roots.
It dreams of reinvigoration, of return, of rebirth, of resurrection, of green
shoots, and of life…
All that Quietly-thinking-in-the-dark-forest needs
is a life – a human being is enough. That will allow it to sprout a new shoot
from its old, withered and half-eaten roots. Passers-by (within 30’) must roll
a saving throw vs magic. If they fail, they are overcome with the need to give
their life blood to the tree. They feel as though they are filled with hot,
sticky, thick fluid that needs to be released. They feel pregnant with it – as though they are walking sacks of blood which
sloshes around inside them, uncomfortably, awkwardly, hatefully. They feel the
disgust that a plant has towards hot, mammalian flesh. They feel compelled to
slice open their wrists and groin and neck and let out all of this grotesque
fluid which bloats them. If they do so, they die within a minute and the tree
has the blood it needs to sprout. Within a month, a tiny shoot appears with a
single yellow-green leaf. If eaten, this leaf is a cure for all diseases and a
regenerator of lost limbs. If the sprout is cut out, the tree must start over
again.
HD 8, AC 18, AB - , ATT –
Peering-from-tree-branches-at-night-time
Cat-sized
marsupial scuttling rat-like beasts with agile grasping hands, and muscular tails
which sway back and forth in balance. They chitter and chatter to each other in
conspiratorial whispers in a language that no others can understand; they are
like thieves and spies in love with shadows, hiding and deceit. They sharpen
their claws on tree bark so that they can catch their prey, and snigger to each
other as they gnaw on bones.
Peering-from-tree-branches-at-night-time loves
ears, eyes, scalps, noses, teeth. In the darkness they hang by their tails from
branches, or dangle each other by the feet, to drop down on shoulders to bite
and scratch and return chuckling with bloody trophies to present to their
mates.
HD 1, AC 20, AB +4, ATT Special
*Are never surprised; always surprise opponents
unless the opponents are deliberately scanning the trees above them
*Attack
in ambush by dangling from branches and dropping down to attack: failure
indicates the attacker falls the floor and scampers up a nearby tree in the
next round; success means 1d6 damage and an eye, ear, the nose, or the scalp is
torn out/off (roll a d4)
Making-a-beautiful-sculpture-of-many-colours
A
bower bird with emerald eyes, a head of sky blue, and a body of near-luminous
yellow, whose sharp intelligent beak and tenderly dextrous claws are primarily
devoted to gathering items for an ever-expanding bower made from feathers,
feathers, stones, shells, and skins – anything that is vibrant and vivid.
It is assisted by a juvenile male with which it
dances before the bower before the sceptical eyes of females. Together, the two
males bounce and circle each other in a mesmerising rhythmic movement, their
yellow wings making circular motions which linger in the vision like miniature
suns, burned into the retina, impossible to remove no matter how much the
observer rubs his eyes, splashes them with water, blinks, or weeps. They are
always there, yellow circles of light, whether the observer’s eyes are closed
or open – in the centre of the vision, painful, bright, permanent. Sleep is
almost impossible, and when it happens, it is dominated by a vision of a circle
of yellow that appears slowly and endlessly descending, lower and lower, without
ever quite arriving, without ever quite meeting the eye, without ever quite
bringing the suffering to a close with the sweet embrace of death.
HD 1, AC 20, AB +1, ATT None
*If a PC
sees the bower birds dancing, he or she must save vs magic or be permanently
semi-blinded (-4 to all dice rolls requiring vision) and overcome by a profound
malaise – roll 1d20 at the start of each day; on a roll of 1 the PC is
catatonic and cannot be persuaded to do anything, although he or she will be
too meek to resist being carried or led
These are great ideas, I love the naming used here (I often have difficulty getting started writing monsters, just because I find naming difficult. Just naming it something like those names above, even for only a moment, would make it much easier for me to get started writing down lists of monsters)
ReplyDeleteThanks. I got interested in the idea of verbs for monster names a few years ago when I was reading about Navajo and other Native American languages which use verbs where languages like English would tend to have nouns.
Deletethese are candidates for PM, no ?
ReplyDelete